MEAL* Live Academy

Virtual Design Learning Platform
Monday 25 May - Friday 19 June 2020
MEAL* Live Academy Logo

Semester 1


Monday 25 May - Friday 19 June 2020

The worldwide effect that COVID-19 had on our design and culture communities is an imminent pivoting point affecting our lifestyle around the world.

New adaptations to work, education, and knowledge exchange have rapidly emerged over a short period, changing our modus operandi by taking advantage of the power of connectivity available to us today.

MEAL* (Middle East Architecture Lab) developed 'Live Academy' to bring together the brightest minds in architecture and design from around the world, to meet and exchange their ideas of the future.
Live Academy is an online project. The program focuses on emerging trends in technology and design, both in academia and in practice.

In its first edition, Semester 1 takes place over 4 weeks. Every week, architects with outstanding innovative work will present their projects in an online lecture for 1 hour. The lectures are open to all, followed by live questions from the audience.

Two classes by global experts focused on different computational design software will follow every week in the format of a live webinar over 4 hours. Join us! For this new online experience, for an opportunity to learn, develop, and exchange ideas.
alessandro zomparelli mask covid 19 live academy meal

HIVE Mask Designed by Alessandro Zomparelli

Academy (Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary education, higher learning, research, or honorary membership. Academia is the worldwide group composed of professors and researchers at institutes of higher learning.
Live Academy Circle Packing

General Information

//Live Academy is a virtual platform. You can join us through Zoom.

//Lectures will be LIVE over 1 hour and are free of charge.

//Lectures will be recorded and broadcasted on YouTube.

//Classes be LIVE over 4 hours with questions.

//Classes will be recorded and offered only to registered students.

//Lectures and Classes will be promoted  through social media.

//Lecturers
Arthur Mamou-Mani live academy mealGilles Retsin live academy mealSoomeen Hahm live academy mealAlvin Huang live academy meal
(AA dipl, ARB/RIBA FRSA)

Mamou-Mani Architects
University of Westminster


Arthur Mamou-Mani is a French architect and director of the award-winning practice Mamou-Mani Architects, specialised in a new kind of digitally designed and fabricated architecture.
He is a lecturer at the University of Westminster and owns a digital fabrication laboratory called the Fab.Pub which allows people to experiment with large 3D Printers and Laser Cutters. Since 2016, he is a fellow of the The Royal Society for the Encouragement of Arts, Manufactures and Commerce .
He has won the Gold Prize at the American Architecture Prize for the Wooden Wave project installed at BuroHappold Engineering and the RIBAj rising star award in 2017.

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(BArch, MArch AA DRL)

Gilles Retsin Architecture
AUAR Ltd.
UCL The Bartlett

Originally from Belgium, Gilles Retsin is an architect and designer living in London. He studied architecture in Belgium, Chile and the UK, where he graduated from the Architectural Association. His design work and critical discourse has been internationally recognised through awards, lectures and exhibitions at major cultural institutions such as the Museum of Art and Design in New York, the Royal Academy in London and the Centre Pompidou in Paris. Gilles Retsin won 1st place in the competition for the main installation of the Tallinn Architecture Biennale. He has also qualified with his proposals for the Budapest New National Gallery and a concert hall in Nuremberg.

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(BArch, MArch AA DRL)

SoomeenHahm Design Ltd.
SCI-Arc


Soomeen Hahm is the founder of  SoomeenHahm Design Ltd.
She is a design researcher, educator and architectural designer. Academically she is currently a design faculty and robotic researcher at the Southern California Institute of Architecture (SCI-Arc). Soomeen gained her Bachelor of Architecture degree at the Beijing Tsinghua University and her Master of Architecture degree at the Architectural Association where she studied in the Design Research Lab (DRL). Her latest research focuses on AR/VR, wearable machines and human computer interaction. She is specialized in coding, digital simulations and 3d modelling in various software platforms.

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(MArch, AA DRL, AIA, NOMA)

Synthesis Design + Architecture

USC


Alvin Huang is a Los Angeles based architect with a global profile. He is an award-winning architect, designer, and educator specializing in the integrated application of material performance, emergent design technologies and digital fabrication in contemporary architectural practice. He founded his architecture practice Synthesis Design in 2011. His work spans all scales ranging from hi-rise towers and mixed-use developments to temporary pavilions and bespoke furnishings.
His design work has been published and exhibited widely and has gained international recognition with over 40 distinctions at local, national, and international levels.

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25.05.2020
Arthur Mamou-Mani
31.05.2020
Gilles Retsin
07.06.2020
Soomeen Hahm
14.06.2020
Alvin Huang
//Classes
alessandro zomparelli live academy mealFilippo Nassetti live academy mealMariana Cabugueira live academy mealVamsi Vemuri live academy meal
(BArch, MArch)

Co-de-iT
MHOX

Accademia di Belle Arti di Bologna

Is a member of Co-de-iT as part of the design team for the Reefs project, a 3D printed reef system computationally designed for adaptation to marine environment. He taught in several international workshops about computational design strategies in Architecture and Product Design.
His background in Engineering and Architecture  drove him to explore the opportunities of computational design in combination with 3D printing technologies at different scales, from architecture to human body. In 2012 he co-founded MHOX, a generative design studio focused on the development of body extensions developing products such as customized masks, medical devices and fashion products.

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(BArch, MArch)

Zaha Hadid Design
MHOX
UCL The Bartlett


Filippo Nassetti is an architect and generative designer.
His design agenda was initiated in 2012 by co-founding MHOX, a EU-funded research practice and start-up focused on the design of radical artefacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through a number of experimental projects.
In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team, then of Zaha Hadid Design. His focus there is on small scale research projects, from product design to experimental sculptures and installations.

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(BArch, MArch AA DRL)

Zaha Hadid Architects
Architectural Association School of Architecture

Mariana Custodio Dos Santos is an Architect and Urban designer from Portugal, recently working at Zaha Hadid Architects and teaching at the Architectural Association in London. Graduated from the School of Architecture in Lisbon, she moved to London to explore design and technology trough the Postgraduate course: Design Research Laboratory (DRL) at the Architectural Association school (AA). Her research interests gravitate around Generative Design, Parametric Design, Digital Design, Iterative Design, and the evolution of technology through Robotic Fabrication.  Mariana joined Zaha Hadid Architects after graduating from the AA School.

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(B.Arch, MAA SAC)

Futurly
FLUX REAL


Vamsi Krishna Vemuri is a Speculative architect, educator, researcher and an Alumnus of Städelschule Architecture Class based in Frankfurt, Germany. He recently co-founded Futurly, an Online Architecture and Design Education Platform.
Vamsi’s areas of interest lie in the eccentric utilization of Computation; real-time visualization, working in the intersection of digital media, design fiction, technological and Architectural discourse. His work often engages diverse immersive mediums such as animation, Virtual, Augmented and Mixed reality. He holds diverse experience in communicating contemporary forms and spatial experiences.

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27.05.2020
Alessandro Zomparelli

29.05.2020
Filippo Nassetti
03.06.2020
Mariana Cabugueira
05.06.2020
Vamsi Vemuri
Alejandro Gadea live academy mealSushant Verma live academy mealNicolas Turchi live academy mealVincenzo Reale live academy meal
(BArch, MArch AA DRL)

Zaha Hadid Architects
Design Morphine


Alejandro is currently working as a Senior Architect at Zaha Hadid Architects, developing computational building strategies from design to construction. He has been involved in projects across all stages, with his main focus on complex geometry from design, through analysis and rationalization to the construction and fabrication.  Alejandro has tutored multiple international workshops on computational design and digital fabrication organized by the AASchool, UCL Barlett School of Architecture and Design Morphine.

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(BArch, MArch AA EMTECH)

rat[LAB]
rat[LAB] EDUCATION


Sushant Jai-Amita Verma is a Design Entrepreneur, Architect, Computational Designer & Educator, currently leading rat[LAB] Studio (Research in Architecture and Technology) that investigates intersections of design, art & technology through architecture, interior design and art installations. He holds a Masters Degree in Emergent Technologies & Design from Architectural Association, London and is a former architect at Zaha Hadid Architects, London & a Sr. Editor at Arch2O. He is the founder of rat[LAB] EDUCATION.

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(BArch, MArch I MArch II)

Zaha Hadid Architects
University of Bologna
UH Studio Design Academy

Nicolas Turchi is a designer at Zaha Hadid Architects and an Adjunct Professor in Computational and Parametric Design at the University of Bologna. Nicolas holds a Master in Architecture II from the Harvard Graduate School of Design and a Bachelor of Architecture and Master of Architecture I from the University of Bologna where he received the Best Thesis Prize. Before joining ZHA, he worked in several international firms including Peter Eisenman Architects, Xefirotarch, Mario Cucinella Architects and 5+1AA.

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(MEng, MSc AA, CEng MICE, ARB)

ARUP
AA School of Architecture

Vincenzo Reale is a chartered structural engineer (ICE) and architect (ARB). He holds a master's degree with distinction in Structural Engineering and Architecture from the University of Bologna and a Master of Science from the Architectural Association in London. During the last ten years he has worked with several contemporary architectural and design practices, including Zaha Hadid Architects, Antony Gormley Studio, and Tom Wiscombe Emergent Architecture. He currently holds the position of senior structural engineer in the Specialist Technology + Research group in Arup in London.

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10.06.2020
Alejandro Gadea

12.06.2020
Sushant Verma
17.06.2020
Nicolas Turchi
19.06.2020
Vincenzo Reale
//Moderator

Riyad Joucka
Founder / Lead Architect
MEAN* + MEAL*

Riyad Joucka Live Academy
Riyad Joucka (BArch, MArch AA EMTECH) is an award-winning Architect, Designer, and Entrepreneur, based in Dubai. He is the Founder of MEAN* ‘Middle East Architecture Network’; an Innovative Architecture Practice, and its synergistic counterpart, MEAL* ‘Middle East Architecture Lab’, An Experimental Design Repository.

Riyad gained professional experience at international offices in the Middle East, Hong Kong, and New York. His built work features complex structures, building technologies, and contextual design that is at the nexus of technology, material research, and computation. Riyad's projects have been widely internationally published and exhibited on prestigious platforms, and presented to notable organizations worldwide. He collaborated with notable brands, such as Apple, and Audi. Riyad studied architecture in Canada and the UK, where he obtained his Master's of Architecture at the AA School of Architecture in London.

25.05.2020
Public Lecture
Arthur Mamou Mani
Mamou-Mani Architects

Mamou-Mani Ltd specializes in digitally designed and fabricated architecture. The practice believes in innovation, craft, and evolving architecture’s role in society by utilizing new technologies. We are an award-winning and international RIBA chartered practice based in London, the UK with a fabrication facility called FabPub and strong experience in digital technologies. We use computational design tools to generate and evolve designs based on rules and parameters, similar to natural processes. We believe in craft and link our digital files to our fabrication tools (laser-cutting, 3D Printing, CNC-milling) through custom software. From design and fabrication all the way to assembly and construction as well as a digital online presence, we provide services for every step of a project. We like challenges, collaborative work, and beautiful designs and are open to any ideas and opportunities.

Throughout this 1 hour lecture, Arthur Mamou-Mani will share a presentation of his work in practice, research, and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

//Time
18:00 - 19:00 (Dubai)
14:00 - 15:00 (GMT)

//Fees  
This lecture is FOC and open to all

Sign Up

27.05.2020
Beginner Class
Alessandro Zomparelli
Blender

In this 4- hour 'Live Academy Class', Alessandro will teach 'Blender', modeling software for designers. Alessandro will share his screen on Zoom, introduce the Blender interface, and begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

Blender is a powerful and open-source mesh modeling and animation software. It can make the life of architects easier not only for animations and rendering but also during the concept phase of the design thanks to the flexibility of mesh modeling, together with its internal modifiers. In this tutorial, we will understand the basic principles of mesh modeling using Blender. The first part will be a warm-up about modeling for understanding the main tool that we have in Blender.

Following this, and starting from a simple primitive we will see how to create complex mesh surfaces using common modeling tools such as extrusions, bridging, and loop-cuts. Once the shape and the topology of the mesh will be defined we will use the articulation of the faces for the panelling of the surface using the Blender's modifiers that will allow a parametric and non-destructive interaction with the base geometry.

//Time
18:00 - 22:00(Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00 

Prepare →

Sign Up →

29.05.2020
Beginner Class
Filippo Nassetti
Grasshpper

Fully integrated within Rhinoceros, Grasshopper is a flexible and powerful tool for computational design. It allows designing complex systems, that show high degrees of internal differentiation, with a procedural control. The designer is able to define rules of formation, and affect their production by tweaking a set of parameters. Outcomes of Grasshopper-based workflows are generally characterized by visual richness and complexity, that reflect the abundance of information incorporated in the process.

This webinar will focus on the design of a class of fibrous systems, named Superabundance, whose generation is based on the shortest path algorithm. This fibrous tissue is a morphological apparatus that can be controlled and designed modulating its aggregate properties, such as extension, continuity, density, orientation, rather than acting locally on the shape of its elements, whose identification is in fact uncertain. The design process is based on the definition of three-dimensional grids, onto which connections between points are being computed. Each connection is an individual fiber; a large number of connections produce a fibrous tissue.

Within the four hours of the tutorial, we will build the Superabundance algorithm component after component. Examples will range from basic explanations of the algorithm to the preparation of the files for 3d printing. Beyond providing an understanding of the features of the tool, this tutorial is meant to introduce the participants to a specific design method, sensibility, and visual space.

//Time
18:00 - 22:00(Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00

Prepare →

Sign Up →

31.05.2020
Public Lecture
Gilles Retsin
Gilles Retsin Architecture

Originally from Belgium, Gilles Retsin is an architect and designer living in London. He studied architecture in Belgium, Chile and the UK, where he graduated from the Architectural Association. His design work and critical discourse have been internationally recognized through awards, lectures, and exhibitions at major cultural institutions such as the Museum of Art and Design in New York, the Royal Academy in London, and the Centre Pompidou in Paris. Gilles Retsin won 1st place in the competition for the main installation of the Tallinn Architecture Biennale. He has also qualified with his proposals for the Budapest New National Gallery and a concert hall in Nuremberg.

Throughout this 1 hour lecture, Gilles Retsin will share a presentation of his work in practice, research, and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

//Time
18:00 - 19:00(Dubai)
14:00 - 15:00 (GMT)

//Fees
This lecture is FOC and open to all

Sign Up

03.06.2020
Beginner Class
Mariana Cabugueira
Maya

Maya by Autodesk is a widely used Polygon modeling software used in many design and architectural practices to achieve High-end design results. In Maya most of the 3D models begin with polygon primitives as a starting point. The technique is called primitive-up modeling. The primitive shapes available include spheres, cubes, cylinders, cones, planes, and many others.A variety of transformation techniques follow up and as new faces connect and vertices are shared, a new more complex face network rises. This new network is called a polygon mesh. You create your 3D polygonal models using these polygon meshes. In this tutorial we will learn how to use the most common Maya transformation tool for Polygon modeling. We will start from a primitive polygon and alter its faces, edges, and vertices until it is no longer a recognizable primitive geometry.The second phase initiates Part one of free polygon Modeling. This phase will be of pure polygon modeling focusing on mesh-modeling operations. (bridge, extrude, bevel, merge, cut, crease, smooth, etc).Part two of Free polygon Modeling follows up with the introduction of one of the most praised Maya tools - the Deformers. To which we will add the Blend-shape Animation technique and therefore model trough a method commonly known as Iterative Design. Ultimately we will achieve a catalog of towers, created from the same polygon primitive, iteratively modified.

//Time
18:00 - 22:00 (Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00

Prepare →

Sign Up →

05.06.2020
Beginner Class
Vamsi Krishna Vemuri
ZBrush

This session aims at focusing on alternative modeling and design strategies using Zbrush by Pixologic. The participants will be introduced to a distinctive design environment of developing Architectural objects or Architecture as objects. Tools such as Zbrush have been extensively utilized in the Gaming, animation, and VFX industries. Participants will harness this workflow and engage with sculpting and subdivision-based modeling strategies. This approach equips the participants to develop faster, innovative design ideation and serves as a toolkit for conceptualization by the end of the tutorial session.

The process can be utilized for quick and efficient design sketches, detail, articulate, and create 3D print ready prototypes. The tutorial will particularly focus on getting you accustomed to the UI, brushes for sculpting, alternating between high and low poly modeling, group loops and panel loops, Live Booleans, basics of Zmodeler, hard surface modeling, and few other strategies – towards creating Architectural objects.

Within the four hours of this class, we will go through a series of design processes and visualize an Architectural object/entity with high levels of detail and geometric complexity. This class is meant to open up a new toolbox for the students and perceive Architecture through a different lens by visualizing and assessing the intrinsic complexity of the different design outcomes.

//Time
18:00 - 22:00 (Dubai)
14:00 - 18:00 (GMT)

//Fees  
$50.00

Prepare →

Sign Up →

07.06.2020
Public Lecture
Soomeen Hahm
SoomeenHahm Design Ltd.

SoomeenHahm Design Ltd is a London based design studio focusing on design research and practice tackling the issues of computational paradigm in architecture across multiple scales and perspectives. The research looks at the ecology of computational power, technology and human intuition and see how this collaboration impacts on the design industry and physical environment. Approached from strong academic drives, the office is trying to bridge between academic interest and commercial practices. Practical work produced in the office includes from small products to large architectural and urban design – experts in providing conceptual design solutions. Currently the office is interested in the use of Augmentation (ie AR/VR) to execute complex and precise digitally generated forms. Questioning the future role of human, robot, machine and computer.

Soomeen Hahm is the founder of the SoomeenHahm Design Ltd, a design researcher, educator and architectural designer. Academically she is currently a design faculty and robotic researcher at the Southern California Institute of Architecture (SCI-Arc). Soomeen gained her Bachelor of Architecture degree at the Beijing Tsinghua University and her Master of Architecture degree at the Architectural Association where she studied in the Design Research Lab (DRL). After her graduation, she developed her interests focusing on research in generative and algorithmic design using computer coding, application of multi-agent systems in design, interactive/responsive environments, behavioural patterns of natural systems, as well as robotic fabrication processes and digital modes of production.

//Time
18:00 - 19:00 (Dubai)
14:00 - 15:00 (GMT)

//Fees  
This lecture is FOC and open to all

Sign Up →

10.06.2020
Beginner Class
Alejandro García Gadea
Maya+Grasshopper

In this 4- hour 'Live Academy Class', Alejandro will go over both Maya and Grasshopper. Alejandro will share his screen on Zoom, introduce the Rhino and Grasshopper interface, and will begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

This webinar will give you an introduction to the concept of morphing as a design methodology for experimentation. Morphing is a technique used in motion pictures and animation to change one image into another through a seamless transition. In this webinar, you will learn the basics of low polygon modeling in Maya and parametric modeling in Grasshopper to explore how to morph geometry based on data analysis. Attendants will be introduced to a procedural workflow that will help them to develop their own digital experimentations with methodology and consistency. This webinar will foster the idea of design as research. Novel aesthetics are often resulting from an innovative and consistent process.

//Time
18:00 - 22:00 (Dubai)
14:00 - 18:00 (GMT)

//Fees  
$50.00

Prepare →

Sign Up →

12.06.2020
Beginner Class
Sushant Verma
‍Grasshopper

In this 4- hour 'Live Academy Class', Sushant will go over Grasshopper, a parametric visual programming language and environment that runs within the Rhinoceros 3D computer-aided design application. The session is structured to teach participants the use of computational techniques through Grasshopper and ways to integrate it with design systems. Participants will explore systemic models using Computational & Parametric Techniques to develop innovative ideas, patterns, geometries to create spatial articulations.

The 4 hours are strategically organized as a ‘comprehensive crash-course for GH’ through an interactive pedagogy of covering basics, intermediate and some of the advanced potentials of the tool. Basics and Intermediate level of Grasshopper would be covered on tool workflow, developing an algorithmic process and exploration of formal complexities using data-driven methodologies. A focus would be on the use of 'attractor' points and curves to create a data-driven form on simple and complex geometries in Grasshopper. Concepts such as contouring, sectioning, surface tessellation along with attractor systems would allow a comprehensive practice.

In the ‘final hour’ of the session, some very interesting form-development strategies through use of Kangaroo (Physics engine in GH), Weaverbird (Mesh Smoothening Algorithms) & 3D Field Formations (Native GH Components) would be demonstrated to test the formal complexities of the tool with examples and scripts. Scripts developed during the session would be provided to all participants for further explorations.

//Time
18:00 - 22:00(Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00

Prepare →

Sign Up →

14.06.2020
Public Lecture
Alvin Huang
Synthesis Design + Architecture

Synthesis Design + Architecture is a forward thinking and multi-award winning design firm led by Alvin Huang, AIA and based in Los Angeles with architectural licenses in California, Arizona, and Colorado. We specialize in producing innovative design work that not only challenges convention through technological, material and computational innovation, but also work that purposefully enlivens the public imagination and makes a case for the role of innovated architecture in our contemporary creative design culture.

SDA has been published and exhibited widely and has gained international recognition with over 30 distinctions at local, national, and international levels including being honored as the Young Architect of the Year by the American Institute of Architects California Council in 2016, being selected of as one of 50 global innovators under the age of 50 by Images Publishing in 2015, being featured as a "Next Progressive" by Architect Magazine in 2014, and being named one of Time Magazine's 20 Best Inventors of 2013.
Throughout this 1 hour lecture, Alvin Huang will share a presentation of his work in practice, research and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

//Time
19:00 - 20:00 (Dubai)
15:00 - 16:00 (GMT)

//Fees  
This lecture is FOC and open to all

Sign Up →

17.06.2020
Beginner Class
Nicolas Turchi
Maya+Arnold

In this 4- hour 'Live Academy Class', Nicolas will go over Maya, polygon-based modeling software for Architecture and Design. Nicolas will share his screen on Zoom, introduce the Maya interface, and will begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

By following this live webinar, you will learn computational modeling techniques used in some of the most renowned architecture practices to generate organic shapes and parametrically control them. The course will start with an introduction to poly modeling, followed by advanced topology manipulation, procedural design of complex systems, and finally rendering using Arnold render. By the end of the course, participants will have an understanding of advanced polygonal modeling techniques and procedural workflows, and being able to create realistic renderings of their creations.

//Time
18:00 - 22:00(Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00

Prepare →

Sign Up →

19.06.2020
Beginner Class
Vincenzo Reale
Python+Grasshopper

Computational design, generative tools, and a coding approach to problem-solving have become new paradigms for architecture, art, and engineering during the last decade. This has changed the design and work practices, thus making the knowledge of a scripting language essential for designers and professionals. Python is one of those programming languages that in the last few years has gained a wider and wider success, due to its simplicity, conciseness, and versatility. Since its version 5, Rhinoceros, and more recently Grasshopper, has officially implemented Python as a scripting language. Users can now access Rhino's powerful 3D modeling environment via coding, together with Rhino geometry types and all its tools. This has generated new incredible opportunities for designers and professionals: from the automation of repetitive tasks to the possibility to carry out complex geometry-oriented analysis and processes; from the optimization of cross-platform workflows to the use of coding as a creative tool.

The aim of this seminar is to introduce participants to the basic concepts of parametric design, through the exploration of Python in the Rhino and Grasshopper environment. The target audience is users who have some familiarity with Rhino but haven’t explored a coding approach to design before. The course will provide a general outline of the Python syntax (variables, data types, statements, flow) to make participants acquainted with the scripting language. Rhinoscriptsyntax, one of the libraries required to manipulate geometries in the Rhino environment will be presented. Through different case studies, attendants will become familiar with the basic scripting techniques required to develop parametric workflows independently. Lastly, it will be explained how to create and customize Grasshopper components, opening up the opportunity for the development of new tools.

//Time
18:00 - 22:00(Dubai)
14:00 - 18:00 (GMT)

//Fees
$50.00

Prepare →

Sign Up →

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HIVE Mask Designed by Alessandro Zomparelli for ID Ideafactory Store

Frequently Asked Questions

//How do I join?
Please begin by registering your interest in the Lectures and Classes offered. You can choose to register for one, a few, or all of them.

//I am not an architect, designer, technologist or artist, can I still sign up?
Yes. Applicants from all walks of life are welcome to the Live Academy.

//Do I need to know any of the software before signing up for a Class?
Applicants with no prior knowledge of software can apply to the workshop. Make sure that you press the 'Prepare' button to watch the Intro video in the link provided on every class. This video will prepare you for the online Class. Read the Youtube video description to prepare your computer.

//Do I need a Windows PC/Mac Laptop?
Yes. please, have the software installed before you attend so that you can use your time to learn. Logging in from a broadband cable internet connection is preferred over WiFi, to preserve the bandwidth of the Zoom Webinar.

//How do I Sign up for a session?
Please click on the 'Sign up' button at the bottom of every session section to sign up to a Lecture or Class. Upon registering, you will receive an email with instructions to Log in.

//Can I log in from anywhere?
Yes! What's great about Live Academy is that it is taking place over Zoom. Anyone can join from anywhere. To protect the privacy of attendees, their webcams will be disabled.

//Can I have a copy of the schedule?
You can download the workshop schedule directly here.

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