MEAL* Live Academy

Virtual Design Learning Platform
Sunday 22 November - Saturday 19 December 2020
MEAL* Live Academy Logo

Semester 3


Sunday 22 November - Saturday 19 December 2020


New adaptations to work, education, and knowledge exchange have rapidly emerged over the past few months and have become part of our 'new normal'.

MEAL* (Middle East Architecture Lab) has seized this moment and developed 'Live Academy' to bring together the brightest minds in architecture and design from around the world, to meet and exchange their ideas for the future. Live Academy is an online project. The program focuses on democratizing global access to revolutionary design concepts and technical expertise.

In its third edition, Semester 3 takes place over 4 weeks. Every week, architects with outstanding innovative work will present their projects in an online lecture for 1 hour. The lectures are open to all, followed by live questions from the audience.

Two classes by global experts focused on different computational design software will follow every week in the format of a live webinar over 4 hours. Join us! For this new online experience, for an opportunity to learn, develop, and exchange ideas.
alessandro zomparelli mask covid 19 live academy meal

HIVE Mask Designed by Alessandro Zomparelli

Academy (Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary education, higher learning, research, or honorary membership. Academia is the worldwide group composed of professors and researchers at institutes of higher learning.
Live Academy Circle Packing

General Information

//Live Academy is a virtual platform. You can join us through Zoom.

//Lectures will be LIVE over 1 hour and are free of charge.

//Lectures will be recorded and broadcasted on YouTube.

//Classes be LIVE over 4 hours with questions.

//Class recordings will be offered to registered students only and will be available for 1 month.

//Sessions will be announced on our social media platforms.

//Lecturers
Arthur Mamou-Mani live academy mealGilles Retsin live academy mealSoomeen Hahm live academy mealAlvin Huang live academy meal


Matsys
University of Houston


Andrew Kudless is a designer based in Houston, Texas where he is the Bill Kendall Memorial Endowed Professor at the University of Houston’s Hines College of Architecture Design as well as the Director of the Advanced Media Technology Lab. Previously, Andrew has taught at the California College of the Arts, the Ohio State University, the Architectural Association, and Yale University.

In 2004, he founded Matsys, a design studio exploring the emergent relationships between architecture, engineering, biology, and computation. The work of Matsys has been exhibited internationally and is in the permanent collections of the San Francisco Museum of Modern Art, the Centre Pompidou in Paris, and the FRAC Centre in Orleans, France.
His work on Confluence Park has won several awards including a 2019 AIA National Honor Award. In 2019, he became the first American designer to contribute to Louis Vuitton’s Objets Nomades collection. He holds a Master of Arts in Emergent Technologies and Design from the Architectural Association and a Master of Architecture from Tulane University.


YOUNG & AYATA
AAR - SCI-Arc


Young & Ayata formed a partnership in New York in 2008 to explore the conceptual and aesthetic possibilities of architecture and urbanism.

Michael Young is an Assistant Professor at The Irwin S. Chanin School of Architecture at the Cooper Union. He is the recipient of the 2019-20 Rome Prize from the American Academy of Rome. Formerly, he was a Visiting Assistant Professor at Princeton University and Visiting Lecturer at SCI-Arc. In the Fall of 2016, he was the Louis I. Kahn Visiting Assistant Professor at Yale University. Michael received his Master of Architecture from Princeton University and his Bachelor of Architecture from Cal Poly San Luis Obispo. Michael is a Registered Architect in the State of New York.

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Rael San Fratello
College of Environmental Design


Professor Ronald Rael holds the Eva Li Memorial Chair in Architecture and a joint appointment in the Department of Architecture, in the College of Environmental Design, and the Department of Art Practice. He is both a Bakar and Hellman Fellow, Director of the Masters of Architecture program, and founded the printFARM Laboratory (print Facility for Architecture, Research, and Materials). His research interests connect indigenous and traditional material practices to contemporary technologies and issues and he is a design activist, author, and thought leader within the topics of additive manufacturing, border wall studies, and earthen architecture. In 2014 his creative practice, Rael San Fratello (with architect Virginia San Fratello), was named an Emerging Voice by The Architectural League of New York—one of the most coveted awards in North American architecture. In 2016 Rael San Fratello was also awarded the Digital Practice Award of Excellence by the Association for Computer-Aided Design in Architecture (ACADIA).

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NADAAA
The Cooper Union


For his contributions to architecture as an art, Nader Tehrani is the recipient of the American Academy of Arts and Letters’ 2020 Arnold W. Brunner Memorial Prize.

Nader Tehrani is the Founding Principal of NADAAA, a practice dedicated to the advancement of design innovation, interdisciplinary collaboration, and an intensive dialogue with the construction industry. He is also Dean of the Irwin S. Chanin School of Architecture at the Cooper Union.

Tehrani’s work has been recognized with notable awards, including the Cooper Hewitt National Design Award in Architecture, the United States Artists Fellowship in Architecture and Design, and the American Academy of Arts and Letters Award in Architecture. He has also received the Harleston Parker Award and the Hobson Award.

Read More →
22.11.2020
Andrew Kudless
29.11.2020
Young & Ayata
06.12.2020
Ronald Rael
13.12.2020
Nader Tehrani
//Classes
alessandro zomparelli live academy mealFilippo Nassetti live academy mealMariana Cabugueira live academy mealVamsi Vemuri live academy meal
(BArch, MArch AA DRL)

HOK
UH Studio



Dimitar Pouchnikov, AIA, is a US architect practicing in London. His design sensibility is shaped by his experiences on both sides of the Atlantic, combining British sensitivity with American pragmatism. His design philosophy is rooted at the intersection of design, a sense of place, and technology. This allows him to constantly explore experimental workflows to enable new forms of design, yet remain committed to the architectural impact.

Read More →
(BArch, MArch)

Zaha Hadid Design
MHOX
UCL The Bartlett



Filippo Nassetti is an architect and generative designer.
His design agenda was initiated in 2012 by co-founding MHOX, a EU-funded research practice and start-up focused on the design of radical artefacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through a number of experimental projects.
In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team, then of Zaha Hadid Design. His focus there is on small scale research projects, from product design to experimental sculptures and installations.

Read More →
(BArch, MArch AA DRL)

Zaha Hadid Architects
Architectural Association School of Architecture


Aleksandar received training as an architect in Belgrade where he graduated from the Belgrade University of Architecture in 2014. After receiving his MArch in Belgrade he relocated to London to further expand his architectural education by joining DRL at the Architectural Association. After graduating from the course in 2016 he worked in an experimental office spear-headed by Soomeen Hahm where they focused on the problems of digital fabrication and simulation. During his tenure as a lead designer with SoomeenHahmDesign, he has also participated as a tutor in the Seoul AA Visiting School in 2017. Following this experience, he joined Zaha Hadid ArchitectsZaha Hadid Architects in 2017 where he currently works as a designer.

Read More →
(BArch)

SA lab
eCAADe2020



Stepan Kukharskiy is an architect, and co-founder of SA lab, computational designer, tutor at eCAADe2020. SA lab is among TOP-12 of the best young architectural bureaus of Russia according to ARCHMoscow exhibition in 2017 and TOP-85 successful Russian architects according to KB Strelka.
24.11.2020
Dimitar Pouchnikov

26.11.2020
Filippo Nassetti
01.12.2020
Aleksandar Bursac
03.12.2020
Stepan Kukharskiy
Alejandro Gadea live academy mealSushant Verma live academy mealNicolas Turchi live academy mealVincenzo Reale live academy meal
(BArch, MArch, PhD)


Block Research Group
ETH Zurich


Dr. Juney Lee is a lecturer and postdoctoral researcher at the Block Research Group of ETH Zurich in Switzerland. He has a Master of Architecture and Master of Structural Engineering degrees from MIT, and a Bachelor of Arts degree from UC Berkeley.

His research interests include computational geometry; algorithmic design and geometry-based structural form-finding methods; high-performance engineering; and research in sustainable materials.




iheartblob



iheartblob is an award-winning mixed reality design studio and research collective with a strong focus on the Architectural Object and the role of emerging technologies within architecture.

The work is meant to both enchant and reflect on the crisis of thought which runs through architecture today by investigating new and established ideas as though they were materials, engaging seriously with hard-hitting agendas, whilst remaining at a distance from full immersion.

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(BArch, MArch)


AllBlackForm



Principal and co-founder - As an educator and designer, Erick has been in pursuit of innovation and technology in the field of architectural thinking and teaching processes; his expertise, expanding his graduate thesis at GSAPP, is based on researching digital experimental techniques and strategic thinking for the manipulation of form in design, which he uses these design abilities in the services of thoroughly generating spatial and organizational issues central to architecture.

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(MEng, MSc AA, CEng MICE, ARB)

ARUP
Architectural Association School of Architecture

Vincenzo Reale is a chartered structural engineer (ICE) and architect (ARB). He holds a master's degree with distinction in Structural Engineering and Architecture from the University of Bologna and a Master of Science from the Architectural Association in London. During the last ten years he has worked with several contemporary architectural and design practices, including Zaha Hadid Architects, Antony Gormley Studio, and Tom Wiscombe Emergent Architecture. He currently holds the position of senior structural engineer in the Specialist Technology + Research group in Arup in London.

Read More →
08.12.2020
Juney Lee

10.12.2020
iheartblob
15.12.2020
Erick Carcamo
19.12.2020
Vincenzo Reale
//Moderator

Riyad Joucka
Founder / Lead Architect
MEAN* + MEAL*

Riyad Joucka Live Academy
Riyad Joucka (BArch, MArch AA EMTECH) is an award-winning Architect, Designer, and Entrepreneur, based in Dubai. He is the Founder of MEAN* ‘Middle East Architecture Network’; an Innovative Architecture Practice, and its synergistic counterpart, MEAL* ‘Middle East Architecture Lab’, An Experimental Design Repository.

Riyad gained professional experience at international offices in the Middle East, Hong Kong, and New York. His built work features complex structures, building technologies, and contextual design that is at the nexus of technology, material research, and computation. Riyad's projects have been widely internationally published and exhibited on prestigious platforms, and presented to notable organizations worldwide. He collaborated with notable brands, such as Apple, and Audi. Riyad studied architecture in Canada and the UK, where he obtained his Master's of Architecture at the AA School of Architecture in London.

22.11.2020
Public Lecture
Andrew Kudless
Matsys

Matsys is a design studio exploring the emergent and integral relationships between form, growth, and behavior in material systems. This term, material systems, is not only the source of our practice’s name, but a philosophy of design that unites the biologic, geologic, and synthetic domains through their inherent matter and energy. As such, Matsys works across all scales and pursues a material practice that blends art, design, architecture, and engineering. We are relentlessly curious about and inspired by the diversity and complexity of all matter and strive to understand how to produce new material systems through technological and material innovation.

Central to this process of investigation is our interest in craft in both physical and digital mediums. Craftsmanship occurs at the intersection between material knowledge and tool expertise. With the rise of digital fabrication, architects have far greater direct control of the production of their work yet this also requires them to take on more responsibility for the resulting quality of the craft. Matsys has attempted to use our projects as a way to explore and expand the emerging craft of digital fabrication, generative modeling, and code.

Beyond the production of finely made work, our focus on craft is a research method that values learning through making. That is, our design process often begins with experiments with matter and code. It is only after multiple iterations of experiments do we begin to add in the complexities of site and program, and allow their criteria to modify the parameters of the material and/or computational system. This way of working flips the traditional architectural design process around where often discussions of matter are relegated to the final design phases. For us, the visceral, material, and the tactile world come first and we search for ways that digital technologies can enable new experiences with it.

Many of our projects explore the capacity of material, geometry, and performance to work together to produce a more integrative design. This extends from our interests in structural form-finding in several shell projects (e.g. Confluence Park and Shellstar Pavilion) as well as the P Wall series of projects (2006 – present) that investigate the use of flexible fabric formwork in the production of precast façade panels. These projects celebrate the emergent effects of an integrated design process and resonate with vitality.

Our interest in craft, combined with a fascination with the emergence of structure, form, and intelligence in the natural and synthetic worlds, drives us to create objects, spaces, and landscapes that are complex, playful, and a bit uncanny.

//Time
18:00 - 19:00 [DXB]
14:00 - 15:00 [GMT]

//Fees
This lecture is FOC and opens to all

Watch

24.11.2020
Advanced Class
Dimitar Pouchnikov
Blender

In the four hours of this class, we will look at generating a building massing with a tessellated skin. The process is broken down into four steps: building and refining the initial massing, “baking” the geometry, using the Tissue add-on to tesselate, and presenting the work.

In addition, advanced topological topics will be addressed and how specific edits could aid the process of subdivision modeling. By using loop cuts and sliding edges effectively, the base mash remains a light-weight editing cage to the more refined subdivision model.

In the first step, geometrical edits are generated through a simple mesh that progressively becomes refined. Subdivision and mirror modifiers are utilized as a semi non-destructive workflow to understand the overall composition of the massing.

Blender’s UI is flexible and could be modified to aid further in the design process by creating reference 3d viewports from specific angles to understand the massing adjustments. Customizing the user interface to this effect will be covered as part of this curriculum.

In the second step, the geometry is “baked” by applying all the modifiers and then separated into distinct parts for further design. A part of the tutorial will be about tessellation with Tissue, while glazing elements will be generated using the Wireframe modifier. In order to tessellate, a simple panel will be generated and shown how to use a panel-within-a-panel to create a further level of refinement.

As part of a building concept, we will also look at using Booleans to be able to quickly generate floor levels and ways to create a gap between facades and floorplates.

The final result remains parametric in the sense that panels could be adjusted and reapplied to the base mesh.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

26.11.2020
Advanced Class
Filippo Nassetti
Grasshopper

In this 4-hour Live Academy Grasshopper Advanced Class, Filippo Nassetti will present his workflow for 'Accretion Body Architecture'.

Accretion is a natural process of formation by the accumulation of material onto a substrate. Inspired by this idea, the four-hour seminar Accretion Body Architecture focuses on the design of artifacts that relate to the human body, as sculptural prostheses or wearable products, through methodologies of form-finding that recall the visual space of natural accretion.

The design process is based on the use of mesh representations of the human anatomy, that serve as a substrate for form-finding operations, such as sphere packing. The idea is to distribute particles onto the surface of the human body according to complex patterns and turn them into solid formations through iso-surfacing operations. Such accreted formations can be manufactured through 3d printing. These operations are all performed within Rhino/Grasshopper, in combination with a set of plug-ins that include Kangaroo Physics, Dendro, Tundra, Mesh Curvature, 4D Noise.

Within the four hours of the tutorial, we will build the form-finding algorithms component after component, and provide wide insights into the design of artifacts that relate to the human anatomy. Examples will range from basic explanations of the algorithm to the preparation of the files for 3d printing. Beyond providing an understanding of the features of the tool, this tutorial is meant to introduce the participants to a specific design method, sensibility, and visual space.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

29.11.2020
Public Lecture
Michael Young + Kutan Ayata
Young & Ayata

Young & Ayata formed a partnership in New York in 2008 to explore the conceptual and aesthetic possibilities of architecture and urbanism. The practice is dedicated to both built commissions and experimental research as the reality of the contemporary building is a provocation for thinking through alternate modes of inhabitation. In following these trajectories, it is necessary to understand architecture in its historical, material, and social processes.

Young & Ayata are the recipients of the 2016 Design Vanguard Award from Architectural Record. The Apartment building DL1310 designed in collaboration with Michan Architecture received the 2019 Progressive Architecture Award from Architect Magazine. In 2015 they were one of two first prize winners in the International Competition for the New Bauhaus Museum in Dessau, Germany. They were finalists in the 2015 MoMA YAP Program in Istanbul, Turkey.

In 2014, the partners were the recipients of the Young Architects Prize from the Architectural League of New York. The firm's work has been exhibited at the Museum of Modern Art, the Istanbul Modern, the Graham Foundation, Yale University, SCI-Arc, and Princeton University.

//Time
18:00 - 19:00 [DXB]
14:00 - 15:00 [GMT]

//Fees
This lecture is FOC and opens to all

Watch

01.12.2020
Advanced Class
Aleksandar Bursac
Maya+nParticles

The goal of this class is to introduce the students to the main ideas behind particle-based simulation in Maya. While Maya is mostly used for modeling in architectural circles it also has a highly developed physics solver contained in the section of the package known as 'Dynamics'.

This powerful physics engine is used to run simulations that enable users to achieve believable material behavior in Maya's digital environment. Among the subcategories available we can find nCloth, nHair, Fluids, and finally, nParticles which are the focus of this class.

Computational particle systems have a long history of use across various fields of research that include anything from engineering to the medical and biological industries and life sciences in general. Beyond its more technical use, it is of course also encountered in the entertainment industry, where it is instrumental in replicating material behaviors VFX artists deal with every day.

The workflow we will explore comprises 3 parts - setup, control, and output. In the setup stage, we will cover various methods of adding particles into the scene based on different types of emission or text-based input. Following the generation of the cloud, we will look into how a particle cloud can be controlled and influenced by the use of external forces available in Maya's package as well as custom attributes we can assign to the particle system by using MEL (Maya Embedded Language) as a way to script information into the particle.

The control stage will therefore look into guiding particle movement, controlling deposition, and in general establishing an approach in which a designer can exploit the particle cloud in order to inform their creative process. The final stage of the class is concerned with the output which will mainly be focused on converting the particle cloud into a usable mesh geometry that can easily be migrated to other platforms. The output stage will also briefly look into how a particle cloud can be visualized in Maya's native environment with the use of Arnold as the rendering engine of choice.

In conclusion, the class is a comprehensive look into the nParticle subcategory of the nDynamics tab in Maya. The students can expect to gain in-depth insight into the conceptual framework behind the particle engine as well as how to package their particle experiments into 3D models that can be 3D printed and/or migrated to other software environments or simply visualized in Maya with the use of Arnold.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

03.12.2020
Advanced Class
Stepan Kukharskiy
Grasshopper+Anemone

In the four hours of this class, we are going to create a cellular automaton to design various 3d structures.

At first, we will delve into the rules of the cellular system that we are going to design. We will experiment with consolidation and emergence of static shapes and more dynamic systems, quickly generating and producing various results.

The next part of the class will be dedicated to modifying the outcome of the generation process. We are going to use Weaverbird and MeshEdit plugins to create smooth shapes, branchy structures, and modular pieces.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

06.12.2020
Public Lecture
Ronald Rael
Rael San Fratello

For 18 years Rael San Fratello has attempted to rethink the art and practice of designing and constructing buildings. Our desires for an ecological practice come from our indigenous and traditional knowledge base and not from contemporary trends in the profession. Our education is rooted in the belief that architecture has a social responsibility first and foremost, and with that is aligned beauty.

We recognize that clients do not hire architects to make political or ethical statements, so therefore we have reframed our version of practice so that it is not service-oriented, but instead, research and development-oriented. ur projects, Emerging Objects, and Border wall as Architecture have positioned us as leaders in what may seem like very distinct fields, however, their common thread is a quest for democracy in design, the belief that designers are activists and agents of change, and that rather than the cliché, “less is more”, which suggest that a minimalist approach to aesthetic matters is more effective, that instead, one can do more, with less — aligning ourselves a concept from the Nahuatl term rasquache, which extols the condition of the underdog having more capacity for inventiveness and ingenuity.

//Time
18:00 - 19:00 [DXB]
14:00 - 15:00 [GMT]

//Fees
This lecture is FOC and opens to all

Watch →

08.12.2020
Advanced Class
Juney Lee
RhinoVAULT 2

RhinoVAULT 2 (RV2) is an open-source research and development platform for funicular form-finding built with COMPAS, a Python-based framework for computational research and collaboration in Architecture, Engineering, and Digital Fabrication.

Using reciprocal diagrams, RV2 provides an intuitive, fast funicular form-finding method, adopting the same advantages of techniques such as Graphic Statics, but offering a viable extension to three-dimensional problems.

Our goal is to share a transparent set up to let you not only create beautiful shapes but also to give you an understanding of the underlying structural principles.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

10.12.2020
Intermediate Class
iheartblob
Unity+AR Foundation

This course focuses on an advanced workflow to present an architecture design in Augmented Reality (AR). The key software's used are Unity with the Universal Render Pipeline and AR Foundation.

The course will very quickly review the basics of Unity and AR Foundation's key components, before diving into more advanced features. The course covers advanced material, texturing, and rendering functionalities including the use of different shades, lighting, and real-time effects.

To fully unlock the advanced features of Unity the course will cover an introduction into C# scripting to write and apply a variety of custom scripts that create unique explanatory tools and user experiences, such as exploded axonometric, material changes, and information overlays.

The course will also go into advanced User Interface (UI) and User Experience (UX) components that will allow for professional application development across a variety of media.

Finally, the course will end by focusing on advanced AR functions and animations such as transitions between AR & VR, multi-scene setups, real-time diagrams, and others. The focus of this course is oriented towards teaching participants how to showcase their architecture work in both professional office environments and for presenting academic projects/reviews.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$65.00

Learn →

13.12.2020
Public Lecture
Nader Tehrani
NADAAA

NADAAA is a Boston-based architecture and urban design firm led by principal designer Nader Tehrani, winner of the American Academy of Arts and Letter’s 2020 Arnold W. Brunner Prize. Tehrani leads the studio with partner Arthur Chang, AIA who also leads the office’s fabrication workshop NADLAB. NADAAA is a platform for design investigation at a large scale and with a great geographic reach.

NADAAA’s projects range in scale from furniture to architecture and urban design, with a focus on craft, construction, and digital fabrication. The firm has received the Cooper-Hewitt National Design Award in Architecture, the American Academy of Arts and Letters Architecture Award, the Harleston Parker Award, the Hobson Award, numerous national, state, and local AIA awards, five American Architecture Awards, and eighteen Progressive Architecture awards.

NADAAA’s work has been exhibited at institutions including the Museum of Modern Art, the Boston Institute of Contemporary Art, and LA MoCA, and is part of the permanent exhibit at the Nasher and the CCA. For the past seven years in a row, NADAAA has ranked in the Top eleven design firms in Architect Magazine’s Top 50 Firms in the United States, ranking as First three years in a row.

//Time
18:00 - 19:00 [DXB]
14:00 - 15:00 [GMT]

//Fees
This lecture is FOC and opens to all

Watch →

15.12.2020
Intermediate Class
Erick Carcamo
Maya+MASH

This class will focus on the architectural development and transformation of a surface becoming an enclosure and proposing ‘thickness’ as a design condition.

During this digital era, there is an obsession with reproducing highly defined, hyper-real Computer Generated images with the use of new digital tools, i.e. smooth surfaces, seamless transitions of tectonics, parametric geometries; technology has allowed for a finer grain resolution and these tools give designers a much higher range of control between representing reality and digital world.

The discipline of architecture has perfected digital design strategies that have transformed the way we manipulate surface, new tools for design have allowed designers to morph, twist, fold abstract surfaces into complex systems; one of the dominating explorations have been that of the outer layer of a building mass, it’s the surface enclosure.

Animation tools inherently introduce time, not only as a simulated ‘physics engine’ with its attributes but also as a generator of geometry; these time-based techniques can easily trace and capture individual moments of time, creating successive phases of motion, as iterative design. Similarly, how ‘Chronophotography’ records a set of photos of a moving object, we will develop an architectural surface using the animation tools in Autodesk MAYA.

This class will teach users to engage these design strategies that would allow for the further manipulation of a surface becoming a more articulated system.

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$65.00

Learn →

19.12.2020
Advanced Class
Vincenzo Reale
Python+Grasshopper

Natural systems are influenced by several interactions in their development and growth. While in the Intermediate Class we had a look at how their final shape can be represented as the outcome of several layers of interactions, in the 4 hours of this Advanced Class we are going to look into the dynamic nature of these processes. We will look into how interactions come into place, and how they rapidly influence changes in geometries and aggregations.  

After a brief recap of the basic and intermediate topics, we will dive into dynamic aspects of coding and follow a series of different workflows. We will explore gradients and flow interaction on surfaces and Vincenzo be teaching you how to implement your python code within the grasshopper environment.  

We will then expand our toolset introducing a very important part of coding: 'classes'. Therefore, we will discover what object-oriented scripting is about, and code together a dynamic swarm system influenced by different rules of attraction, cohesion, and alignment. We will see how the results can be stored and reused in a workflow.

We will then move and explore a specific grasshopper package that expands these aspects, called Culebra, and allow for some more complex behaviors such as mesh interaction.

The course will aim at expanding your knowledge of python allowing you to be proficient with dynamic systems and behaviors.  

//Time
18:00 - 22:00 [DXB]
14:00 - 18:00 [GMT]

//Fees
$75.00

Learn →

Archive →
Semester 1
//Lecturers
Arthur Mamou-Mani live academy mealGilles Retsin live academy mealSoomeen Hahm live academy mealAlvin Huang live academy meal
(AA dipl, ARB/RIBA FRSA)

Mamou-Mani Architects
University of Westminster


Arthur Mamou-Mani is a French architect and director of the award-winning practice Mamou-Mani Architects, specialised in a new kind of digitally designed and fabricated architecture.
He is a lecturer at the University of Westminster and owns a digital fabrication laboratory called the Fab.Pub which allows people to experiment with large 3D Printers and Laser Cutters. Since 2016, he is a fellow of the The Royal Society for the Encouragement of Arts, Manufactures and Commerce .
He has won the Gold Prize at the American Architecture Prize for the Wooden Wave project installed at BuroHappold Engineering and the RIBAj rising star award in 2017.

Arthur gave numerous talks including the TedX conference in the USA and has been featured on the cover of the FT, in The New-York Times and Forbes . Prior to founding Mamou-Mani in 2011, he worked with Atelier Jean Nouvel, Zaha Hadid Architects and Proctor and Matthews Architects.

(BArch, MArch AA DRL)

Gilles Retsin Architecture
AUAR Ltd.
UCL The Bartlett

Originally from Belgium, Gilles Retsin is an architect and designer living in London. He studied architecture in Belgium, Chile and the UK, where he graduated from the Architectural Association. His design work and critical discourse has been internationally recognised through awards, lectures and exhibitions at major cultural institutions such as the Museum of Art and Design in New York, the Royal Academy in London and the Centre Pompidou in Paris. Gilles Retsin won 1st place in the competition for the main installation of the Tallinn Architecture Biennale. He has also qualified with his proposals for the Budapest New National Gallery and a concert hall in Nuremberg.

Gilles Retsin is Programme Director of the M.Arch Architectural Design at UCL, the Bartlett School of Architecture. He is also co-founder of the UCL Design Computation Lab, which does high profile research into new design and fabrication technologies. He is also co-founder of AUAR ltd (Automated Architecture) a design-tech consultancy based in London. Before founding Gilles Retsin Architecture, Gilles worked as a project architect with Christian Kerez in Zurich.
 
(BArch, MArch AA DRL)

SoomeenHahm Design Ltd.
SCI-Arc


Soomeen Hahm is the founder of  SoomeenHahm Design Ltd.
She is a design researcher, educator and architectural designer. Academically she is currently a design faculty and robotic researcher at the Southern California Institute of Architecture (SCI-Arc). Soomeen gained her Bachelor of Architecture degree at the Beijing Tsinghua University and her Master of Architecture degree at the Architectural Association where she studied in the Design Research Lab (DRL). Her latest research focuses on AR/VR, wearable machines and human computer interaction. She is specialized in coding, digital simulations and 3d modelling in various software platforms.

Since her graduation, Soomeen has taught and lectured at numerous institutions in UK and internationally, teaching studios, workshops and short courses focusing on computational design. . She used to direct multiple design studios at the AA and the Bartlett. The design studio she directed at the Bartlett – BPro AD – developed series of innovative projects within architectural design discourse focusing on design and construction by augmented humans. She gained practical experience over several years at Zaha Hadid Architects and Zaha Hadid Design where she engaged in designing some of the most iconic buildings and products.
(MArch, AA DRL, AIA, NOMA)

Synthesis Design + Architecture

USC


Alvin Huang is a Los Angeles based architect with a global profile. He is an award-winning architect, designer, and educator specializing in the integrated application of material performance, emergent design technologies and digital fabrication in contemporary architectural practice. He founded his architecture practice Synthesis Design in 2011. His work spans all scales ranging from hi-rise towers and mixed-use developments to temporary pavilions and bespoke furnishings.
His design work has been published and exhibited widely and has gained international recognition with over 40 distinctions at local, national, and international levels.

Including being selected as one of 50 global innovators under the age of 50 by Images Publishing in 2015, being featured as a "Next Progressive" by Architect Magazine in 2014, and being named one of Time Magazine's 25 Best Inventors of 2013. He has been an invited critic, guest lecturer, and keynote speaker at various institutions in the US, Canada, Mexico, Chile, UK, Germany, Italy, Spain, Sweden, Switzerland, New Zealand, India, Singapore, Thailand, Japan, and China.
25.05.2020
Arthur Mamou-Mani
31.05.2020
Gilles Retsin
07.06.2020
Soomeen Hahm
14.06.2020
Alvin Huang
//Classes
alessandro zomparelli live academy mealFilippo Nassetti live academy mealMariana Cabugueira live academy mealVamsi Vemuri live academy meal
(BArch, MArch)

Co-de-iT
MHOX

Accademia di Belle Arti di Bologna

Is a member of Co-de-iT as part of the design team for the Reefs project, a 3D printed reef system computationally designed for adaptation to marine environment. He taught in several international workshops about computational design strategies in Architecture and Product Design.
His background in Engineering and Architecture  drove him to explore the opportunities of computational design in combination with 3D printing technologies at different scales, from architecture to human body. In 2012 he co-founded MHOX, a generative design studio focused on the development of body extensions developing products such as customized masks, medical devices and fashion products.

Since 2015 he is author and developer of Tissue, an open-source add-on for Blender with the aim to make some Computational Design workflows more easy and intuitive.He is currently Contract Professor at Accademia di Belle Arti di Bologna and at Istituto Marangoni (Milan), where he teaches digital design techniques for product design.

(BArch, MArch)

Zaha Hadid Design
MHOX
UCL The Bartlett


Filippo Nassetti is an architect and generative designer.
His design agenda was initiated in 2012 by co-founding MHOX, a EU-funded research practice and start-up focused on the design of radical artefacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through a number of experimental projects.
In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team, then of Zaha Hadid Design. His focus there is on small scale research projects, from product design to experimental sculptures and installations.

Since 2016 he teaches at UCL The Bartlett School of Architecture, as part of the B-Pro Master's Degree program, Urban Morphogenesis Lab. The research agenda he pursues, Postnatural Design, focuses on exploring the aesthetics that emerges from the crisis of traditional oppositions such as natural and artificial, digital and material, human and inhuman, relating research on organic form, computational methods and new media.

(BArch, MArch AA DRL)

Zaha Hadid Architects
Architectural Association School of Architecture

Mariana Custodio Dos Santos is an Architect and Urban designer from Portugal, recently working at Zaha Hadid Architects and teaching at the Architectural Association in London. Graduated from the School of Architecture in Lisbon, she moved to London to explore design and technology trough the Postgraduate course: Design Research Laboratory (DRL) at the Architectural Association school (AA). Her research interests gravitate around Generative Design, Parametric Design, Digital Design, Iterative Design, and the evolution of technology through Robotic Fabrication.  Mariana joined Zaha Hadid Architects after graduating from the AA School.

She is part of the Competition cluster ever since, responsible for the High-End design Projects of the Office. She has been involved in many Tower Projects for Asian countries; Cultural Centres and Mosques for Middle East, and till today four Airports, having so far won three of those - Mumbai, Sydney, Chongqing and crossing fingers for the fourth one. Maya software is her everyday design tool. She currently teaches at DRL.

(B.Arch, MAA SAC)

Futurly
FLUX REAL


Vamsi Krishna Vemuri is a Speculative architect, educator, researcher and an Alumnus of Städelschule Architecture Class based in Frankfurt, Germany. He recently co-founded Futurly, an Online Architecture and Design Education Platform.
Vamsi’s areas of interest lie in the eccentric utilization of Computation; real-time visualization, working in the intersection of digital media, design fiction, technological and Architectural discourse. His work often engages diverse immersive mediums such as animation, Virtual, Augmented and Mixed reality. He holds diverse experience in communicating contemporary forms and spatial experiences.

As an Academic, he constantly collaborates with various Educational platforms and Organizations around Europe and Asia, conducting webinars, workshops and design sprints.
As a designer and researcher, his Projects and research have been exhibited in various conferences, magazines and design festivals in the US, UK, Germany, Latvia, India & Japan.
He is an Invited speaker, actively engaged on different platforms such as Architecture of the Future Conference, Ukraine; RGS – IBG UK; TEDx India, Annual NASA Convention, andvarious other architecture conventions across Europe & India.  
27.05.2020
Alessandro Zomparelli

29.05.2020
Filippo Nassetti
03.06.2020
Mariana Cabugueira
05.06.2020
Vamsi Vemuri
Alejandro Gadea live academy mealSushant Verma live academy mealNicolas Turchi live academy mealVincenzo Reale live academy meal
(BArch, MArch AA DRL)

Zaha Hadid Architects
Design Morphine


Alejandro is currently working as a Senior Architect at Zaha Hadid Architects, developing computational building strategies from design to construction. He has been involved in projects across all stages, with his main focus on complex geometry from design, through analysis and rationalization to the construction and fabrication.  Alejandro has tutored multiple international workshops on computational design and digital fabrication organized by the AASchool, UCL Barlett School of Architecture and Design Morphine.

Alejandro holds a post-professional MArch in Architecture and Urbanism from AA Design Research Lab and a 6 years Degree in Architecture from University of Alicante with exchange at the Technische Universität Berlin (Germany) and California State University of Long Beach (United States). He has previously worked at several international firms such as HKS Architects (London), Grimshaw Architects (London) and  b720 Arquitectos (Barcelona).
(BArch, MArch AA EMTECH)

rat[LAB]
rat[LAB] EDUCATION


Sushant Jai-Amita Verma is a Design Entrepreneur, Architect, Computational Designer & Educator, currently leading rat[LAB] Studio (Research in Architecture and Technology) that investigates intersections of design, art & technology through architecture, interior design and art installations. He holds a Masters Degree in Emergent Technologies & Design from Architectural Association, London and is a former architect at Zaha Hadid Architects, London & a Sr. Editor at Arch2O. He is the founder of rat[LAB] EDUCATION.

Recipient of MAK Schindler Award from Vienna / Los Angeles and a finalist for AIA Emerging Leaders Fellowship from Chicago. Sushant joined the elite list of TEDx Speakers by speaking at TEDxGurugram on ‘Smart Cities need Smarter Design Education’. His second TEDxTalk was recently given at the prestigious IIT KGP where he inspired the young professionals to pursue their passions in Design & Technology.  His third TEDxTalk was delivered at IIT Bhubaneswar on Diffusion of Technology in Architecture recently.
(BArch, MArch I MArch II)

Zaha Hadid Architects
University of Bologna


Nicolas Turchi is a designer at Zaha Hadid Architects and an Adjunct Professor in Computational and Parametric Design at the University of Bologna. Nicolas holds a Master in Architecture II from the Harvard Graduate School of Design and a Bachelor of Architecture and Master of Architecture I from the University of Bologna where he received the Best Thesis Prize. Before joining ZHA, he worked in several international firms including Peter Eisenman Architects, Xefirotarch, Mario Cucinella Architects and 5+1AA.

Nicolas is particularly interested in emergent technologies and how they affect the theoretical aspect of the discipline. Nicolas has also been studying the relationship between architecture and philosophy and graduated with a thesis on Time and Space in architecture, influenced by the thoughts of Henri Bergson and Edmund Husserl. His work has been widely published on some of the most prominent digital platforms and magazines, including ArchDaily, Next Top Architects, The Archiologist, GSD Platform, etc. Nicolas is constantly pairing the work in the practice with more theoretical research and academic collaborations, participating in competitions jury, academic panels, lectures and teaching courses in various institutions including the Harvard Graduate School of Design, the University of Bologna, the A&M Texas University, the New York Institute of Technology, and Design Morphine.

(MEng, MSc AA, CEng MICE, ARB)

ARUP
AA School of Architecture

Vincenzo Reale is a chartered structural engineer (ICE) and architect (ARB). He holds a master's degree with distinction in Structural Engineering and Architecture from the University of Bologna and a Master of Science from the Architectural Association in London. During the last ten years he has worked with several contemporary architectural and design practices, including Zaha Hadid Architects, Antony Gormley Studio, and Tom Wiscombe Emergent Architecture. He currently holds the position of senior structural engineer in the Specialist Technology + Research group in Arup in London.

Here, as part of a multi-disciplinary team, he has gained experience in a wide range of projects with internationally awarded architects. Concurrently with his professional work he has held several academic positions such as teaching assistant at the Landscape and Urbanism master's program at the Architectural Association, unit master at AA Visiting School Jordan, and teacher of several parametric courses for engineers at the Arup University and the Imperial College London. His works and collaborations have been exhibited worldwide, notably at the Venice Biennale of Architecture, Royal Academy of Arts and Design Museum in London.
10.06.2020
Alejandro Gadea

12.06.2020
Sushant Verma
17.06.2020
Nicolas Turchi
19.06.2020
Vincenzo Reale
//Moderator

Riyad Joucka
Founder / Lead Architect
MEAN* + MEAL*

Riyad Joucka Live Academy
Riyad Joucka (BArch, MArch AA EMTECH) is an award-winning Architect, Designer, and Entrepreneur, based in Dubai. He is the Founder of MEAN* ‘Middle East Architecture Network’; an Innovative Architecture Practice, and its synergistic counterpart, MEAL* ‘Middle East Architecture Lab’, An Experimental Design Repository.

Riyad gained professional experience at international offices in the Middle East, Hong Kong, and New York. His built work features complex structures, building technologies, and contextual design that is at the nexus of technology, material research, and computation. Riyad's projects have been widely internationally published and exhibited on prestigious platforms, and presented to notable organizations worldwide. He collaborated with notable brands, such as Apple, and Audi. Riyad studied architecture in Canada and the UK, where he obtained his Master's of Architecture at the AA School of Architecture in London.

25.05.2020
Public Lecture
Arthur Mamou Mani
Mamou-Mani Architects

Mamou-Mani Ltd specializes in digitally designed and fabricated architecture. The practice believes in innovation, craft, and evolving architecture’s role in society by utilizing new technologies. We are an award-winning and international RIBA chartered practice based in London, the UK with a fabrication facility called FabPub and strong experience in digital technologies. We use computational design tools to generate and evolve designs based on rules and parameters, similar to natural processes. We believe in craft and link our digital files to our fabrication tools (laser-cutting, 3D Printing, CNC-milling) through custom software. From design and fabrication all the way to assembly and construction as well as a digital online presence, we provide services for every step of a project. We like challenges, collaborative work, and beautiful designs and are open to any ideas and opportunities.

Throughout this 1 hour lecture, Arthur Mamou-Mani will share a presentation of his work in practice, research, and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

Watch

27.05.2020
Beginner Class
Alessandro Zomparelli
Blender

In this 4- hour 'Live Academy Class', Alessandro will teach 'Blender', modeling software for designers. Alessandro will share his screen on Zoom, introduce the Blender interface, and begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

Blender is a powerful and open-source mesh modeling and animation software. It can make the life of architects easier not only for animations and rendering but also during the concept phase of the design thanks to the flexibility of mesh modeling, together with its internal modifiers. In this tutorial, we will understand the basic principles of mesh modeling using Blender. The first part will be a warm-up about modeling for understanding the main tool that we have in Blender.

Following this, and starting from a simple primitive we will see how to create complex mesh surfaces using common modeling tools such as extrusions, bridging, and loop-cuts. Once the shape and the topology of the mesh will be defined we will use the articulation of the faces for the panelling of the surface using the Blender's modifiers that will allow a parametric and non-destructive interaction with the base geometry.

Learn →

29.05.2020
Beginner Class
Filippo Nassetti
Grasshopper

Fully integrated within Rhinoceros, Grasshopper is a flexible and powerful tool for computational design. It allows designing complex systems, that show high degrees of internal differentiation, with a procedural control. The designer is able to define rules of formation, and affect their production by tweaking a set of parameters. Outcomes of Grasshopper-based workflows are generally characterized by visual richness and complexity, that reflect the abundance of information incorporated in the process.

This webinar will focus on the design of a class of fibrous systems, named Superabundance, whose generation is based on the shortest path algorithm. This fibrous tissue is a morphological apparatus that can be controlled and designed modulating its aggregate properties, such as extension, continuity, density, orientation, rather than acting locally on the shape of its elements, whose identification is in fact uncertain. The design process is based on the definition of three-dimensional grids, onto which connections between points are being computed. Each connection is an individual fiber; a large number of connections produce a fibrous tissue.

Within the four hours of the tutorial, we will build the Superabundance algorithm component after component. Examples will range from basic explanations of the algorithm to the preparation of the files for 3d printing. Beyond providing an understanding of the features of the tool, this tutorial is meant to introduce the participants to a specific design method, sensibility, and visual space.

Learn →

31.05.2020
Public Lecture
Gilles Retsin
Gilles Retsin Architecture

Originally from Belgium, Gilles Retsin is an architect and designer living in London. He studied architecture in Belgium, Chile and the UK, where he graduated from the Architectural Association. His design work and critical discourse have been internationally recognized through awards, lectures, and exhibitions at major cultural institutions such as the Museum of Art and Design in New York, the Royal Academy in London, and the Centre Pompidou in Paris. Gilles Retsin won 1st place in the competition for the main installation of the Tallinn Architecture Biennale. He has also qualified with his proposals for the Budapest New National Gallery and a concert hall in Nuremberg.

Throughout this 1 hour lecture, Gilles Retsin will share a presentation of his work in practice, research, and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

Watch

03.06.2020
Beginner Class
Mariana Cabugueira
Maya

Maya by Autodesk is a widely used Polygon modeling software used in many design and architectural practices to achieve High-end design results. In Maya most of the 3D models begin with polygon primitives as a starting point. The technique is called primitive-up modeling. The primitive shapes available include spheres, cubes, cylinders, cones, planes, and many others.A variety of transformation techniques follow up and as new faces connect and vertices are shared, a new more complex face network rises. This new network is called a polygon mesh. You create your 3D polygonal models using these polygon meshes. In this tutorial we will learn how to use the most common Maya transformation tool for Polygon modeling. We will start from a primitive polygon and alter its faces, edges, and vertices until it is no longer a recognizable primitive geometry.The second phase initiates Part one of free polygon Modeling. This phase will be of pure polygon modeling focusing on mesh-modeling operations. (bridge, extrude, bevel, merge, cut, crease, smooth, etc).Part two of Free polygon Modeling follows up with the introduction of one of the most praised Maya tools - the Deformers. To which we will add the Blend-shape Animation technique and therefore model trough a method commonly known as Iterative Design. Ultimately we will achieve a catalog of towers, created from the same polygon primitive, iteratively modified.

Learn →

05.06.2020
Beginner Class
Vamsi Krishna Vemuri
ZBrush

This session aims at focusing on alternative modeling and design strategies using Zbrush by Pixologic. The participants will be introduced to a distinctive design environment of developing Architectural objects or Architecture as objects. Tools such as Zbrush have been extensively utilized in the Gaming, animation, and VFX industries. Participants will harness this workflow and engage with sculpting and subdivision-based modeling strategies. This approach equips the participants to develop faster, innovative design ideation and serves as a toolkit for conceptualization by the end of the tutorial session.

The process can be utilized for quick and efficient design sketches, detail, articulate, and create 3D print ready prototypes. The tutorial will particularly focus on getting you accustomed to the UI, brushes for sculpting, alternating between high and low poly modeling, group loops and panel loops, Live Booleans, basics of Zmodeler, hard surface modeling, and few other strategies – towards creating Architectural objects.

Within the four hours of this class, we will go through a series of design processes and visualize an Architectural object/entity with high levels of detail and geometric complexity. This class is meant to open up a new toolbox for the students and perceive Architecture through a different lens by visualizing and assessing the intrinsic complexity of the different design outcomes.

Learn →

07.06.2020
Public Lecture
Soomeen Hahm
SoomeenHahm Design Ltd.

SoomeenHahm Design Ltd is a London based design studio focusing on design research and practice tackling the issues of computational paradigm in architecture across multiple scales and perspectives. The research looks at the ecology of computational power, technology and human intuition and see how this collaboration impacts on the design industry and physical environment. Approached from strong academic drives, the office is trying to bridge between academic interest and commercial practices. Practical work produced in the office includes from small products to large architectural and urban design – experts in providing conceptual design solutions. Currently the office is interested in the use of Augmentation (ie AR/VR) to execute complex and precise digitally generated forms. Questioning the future role of human, robot, machine and computer.

Soomeen Hahm is the founder of the SoomeenHahm Design Ltd, a design researcher, educator and architectural designer. Academically she is currently a design faculty and robotic researcher at the Southern California Institute of Architecture (SCI-Arc). Soomeen gained her Bachelor of Architecture degree at the Beijing Tsinghua University and her Master of Architecture degree at the Architectural Association where she studied in the Design Research Lab (DRL). After her graduation, she developed her interests focusing on research in generative and algorithmic design using computer coding, application of multi-agent systems in design, interactive/responsive environments, behavioural patterns of natural systems, as well as robotic fabrication processes and digital modes of production.

Watch →

10.06.2020
Beginner Class
Alejandro García Gadea
Maya+Grasshopper

In this 4- hour 'Live Academy Class', Alejandro will go over both Maya and Grasshopper. Alejandro will share his screen on Zoom, introduce the Rhino and Grasshopper interface, and will begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

This webinar will give you an introduction to the concept of morphing as a design methodology for experimentation. Morphing is a technique used in motion pictures and animation to change one image into another through a seamless transition. In this webinar, you will learn the basics of low polygon modeling in Maya and parametric modeling in Grasshopper to explore how to morph geometry based on data analysis. Attendants will be introduced to a procedural workflow that will help them to develop their own digital experimentations with methodology and consistency. This webinar will foster the idea of design as research. Novel aesthetics are often resulting from an innovative and consistent process.

Learn →

12.06.2020
Beginner Class
Sushant Verma
‍Grasshopper

In this 4- hour 'Live Academy Class', Sushant will go over Grasshopper, a parametric visual programming language and environment that runs within the Rhinoceros 3D computer-aided design application. The session is structured to teach participants the use of computational techniques through Grasshopper and ways to integrate it with design systems. Participants will explore systemic models using Computational & Parametric Techniques to develop innovative ideas, patterns, geometries to create spatial articulations.

The 4 hours are strategically organized as a ‘comprehensive crash-course for GH’ through an interactive pedagogy of covering basics, intermediate and some of the advanced potentials of the tool. Basics and Intermediate level of Grasshopper would be covered on tool workflow, developing an algorithmic process and exploration of formal complexities using data-driven methodologies. A focus would be on the use of 'attractor' points and curves to create a data-driven form on simple and complex geometries in Grasshopper. Concepts such as contouring, sectioning, surface tessellation along with attractor systems would allow a comprehensive practice.

In the ‘final hour’ of the session, some very interesting form-development strategies through use of Kangaroo (Physics engine in GH), Weaverbird (Mesh Smoothening Algorithms) & 3D Field Formations (Native GH Components) would be demonstrated to test the formal complexities of the tool with examples and scripts. Scripts developed during the session would be provided to all participants for further explorations.

Learn →

14.06.2020
Public Lecture
Alvin Huang
Synthesis Design + Architecture

Synthesis Design + Architecture is a forward thinking and multi-award winning design firm led by Alvin Huang, AIA and based in Los Angeles with architectural licenses in California, Arizona, and Colorado. We specialize in producing innovative design work that not only challenges convention through technological, material and computational innovation, but also work that purposefully enlivens the public imagination and makes a case for the role of innovated architecture in our contemporary creative design culture.

SDA has been published and exhibited widely and has gained international recognition with over 30 distinctions at local, national, and international levels including being honored as the Young Architect of the Year by the American Institute of Architects California Council in 2016, being selected of as one of 50 global innovators under the age of 50 by Images Publishing in 2015, being featured as a "Next Progressive" by Architect Magazine in 2014, and being named one of Time Magazine's 20 Best Inventors of 2013.
Throughout this 1 hour lecture, Alvin Huang will share a presentation of his work in practice, research and academia. The lecture is open to all and will be streamed live through Zoom. Post presenting, the audience can ask questions which will be answered Live.

Watch →

17.06.2020
Beginner Class
Nicolas Turchi
Maya+Arnold

In this 4- hour 'Live Academy Class', Nicolas will go over Maya, polygon-based modeling software for Architecture and Design. Nicolas will share his screen on Zoom, introduce the Maya interface, and will begin slowly developing a design with the attendees. Questions will be answered throughout the class. This class is open to Beginners, no prior knowledge of the software is needed. The class will be recorded and shared with participants only.

By following this live webinar, you will learn computational modeling techniques used in some of the most renowned architecture practices to generate organic shapes and parametrically control them. The course will start with an introduction to poly modeling, followed by advanced topology manipulation, procedural design of complex systems, and finally rendering using Arnold render. By the end of the course, participants will have an understanding of advanced polygonal modeling techniques and procedural workflows, and being able to create realistic renderings of their creations.

Learn →

19.06.2020
Beginner Class
Vincenzo Reale
Python+Grasshopper

Computational design, generative tools, and a coding approach to problem-solving have become new paradigms for architecture, art, and engineering during the last decade. This has changed the design and work practices, thus making the knowledge of a scripting language essential for designers and professionals. Python is one of those programming languages that in the last few years has gained a wider and wider success, due to its simplicity, conciseness, and versatility. Since its version 5, Rhinoceros, and more recently Grasshopper, has officially implemented Python as a scripting language. Users can now access Rhino's powerful 3D modeling environment via coding, together with Rhino geometry types and all its tools. This has generated new incredible opportunities for designers and professionals: from the automation of repetitive tasks to the possibility to carry out complex geometry-oriented analysis and processes; from the optimization of cross-platform workflows to the use of coding as a creative tool.

The aim of this seminar is to introduce participants to the basic concepts of parametric design, through the exploration of Python in the Rhino and Grasshopper environment. The target audience is users who have some familiarity with Rhino but haven’t explored a coding approach to design before. The course will provide a general outline of the Python syntax (variables, data types, statements, flow) to make participants acquainted with the scripting language. Rhinoscriptsyntax, one of the libraries required to manipulate geometries in the Rhino environment will be presented. Through different case studies, attendants will become familiar with the basic scripting techniques required to develop parametric workflows independently. Lastly, it will be explained how to create and customize Grasshopper components, opening up the opportunity for the development of new tools.

Learn →

Semester 2
//Lecturers
Arthur Mamou-Mani live academy mealGilles Retsin live academy mealSoomeen Hahm live academy mealAlvin Huang live academy meal


Studio Precht
RIEA.CH


I am a father to my son Tio, a husband to my wife Fei and an architect at Studio Precht in the mountains of Austria.
We are a young office and we take pride to be part of a new generation of architects, that speaks up with a fresh voice. We believe this voice is important for all the challenges of our time. Older generations had their chance. It’s now on us – young creatives worldwide – to change course and create the future we want to live in.

We are still in an exciting stage in our architectural life. We discover, we experiment, we learn and we get better. As young architects, we have the necessary naivety to work on projects that we are truly passionate about. Its not about what is profitable, but what is possible. We are a diverse team from all over the globe and we love to inspire each other. A cross-cultural approach and the desire to learn are driving our design process.


Nervous System
MIT


Nervous System is a generative design studio based in the Catskills that works at the intersection of science, art, and technology. Designers Jessica Rosenkrantz and Jesse Louis Rosenberg employ computer simulation to generate designs and digital fabrication to realize products. Drawing inspiration from natural phenomena, they write computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares. Founded in 2007, Nervous System has pioneered the application of new technologies including 3D printing, webGL, and generative systems.

Nervous System releases online design applications that enable customers to co-create products in an effort to make design more accessible.These tools allow for endless design variation and customization. Jessica graduated from MIT in 2005 and holds degrees in architecture and biology. Afterwards, she studied architecture at the Harvard Graduate School of Design and taught design at MIT. Jesse studied math at MIT and previously worked at Gehry Technologies in building modeling and design automation. Nervous System's work has appeared on the cover of Science Magazine and is a part of the permanent collections of the Museum of Modern Art, the Cooper–Hewitt, Centre Pompidou and Museum of Fine Arts, Boston.


Block Research Group
ITA ETH Zürich


Philippe Block is Full Professor of Architecture and Structures at the Institute of Technology in Architecture at ETH Zurich, where he directs the Block Research Group (BRG) together with Dr. Tom Van Mele. Philippe is also Director of the Swiss National Centre of Competence in Research NCCR Digital Fabrication. Philippe studied architecture and structural engineering at the Vrije Universiteit Brussel (VUB) in Belgium and at the Massachusetts Institute of Technology (MIT) in the US, where he earned his PhD in 2009. He has won numerous awards, including the Rössler Prize for most promising young professor from ETH Zürich (2018) and the Berlin Arts Prize 2018 for ‘Baukunst' (Architecture).

With the BRG, he applies research into practice on the design and engineering of novel shell structures, developing computational structural design strategies to utilize digital fabrication and push construction innovation.
To address the grand challenges posed by climate change, the BRG’s research follows the motto “strength through geometry” to reduce embodied carbon, use fewer resources and minimize waste.


RUR Architecture DPC
Princeton University - SCI-Arc


RUR Architecture DPC, is a multidisciplinary design firm operating at a wide range of scales: from furniture design to residential and commercial structures, up to the scale of the landscape, urban design, and infrastructure. In 2010, the firm was awarded first prize for the Taipei Pop Music Center and the Kaohsiung Port Terminal in Taiwan, both of which began construction in 2013 are set to be completed in 2020. Jesse Reiser and Nanako Umemoto have received numerous awards for their speculative work and built projects, including the Chrysler Award for Excellence in Design, the Academy Award in Architecture by the American Academy of Arts and Letters, the Presidential Citation and John Hejduk Award from the Cooper Union, and the USA Booth Fellowship from United States Artists for Architecture & Design. The firm’s first comprehensive monograph, Projects, and Their Consequences were published in 2019 and traces thirty years of innovative, multidisciplinary investigations of form, structure, technique, and planning.

Jesse Reiser is a registered architect in New York and a principal of RUR Architecture DPC. He received his Bachelor of Architecture degree from The Cooper Union in New York and completed his Masters of Architecture at the Cranbrook Academy of Art. He was a fellow of the American Academy in Rome in 1985 and he worked for the offices of John Hejduk and Aldo Rossi prior to forming Reiser + Umemoto with a partner, Nanako Umemoto. Jesse is a Professor of Architecture at Princeton University and has previously taught at various schools in the US and Asia, including Columbia University, Yale University, Ohio State University, Hong Kong University, and has lectured widely at various educational and cultural institutions throughout the United States, Europe, and Asia.

Nanako Umemoto is a principal of RUR Architecture DPC. She received her Bachelor of Architecture from Cooper Union in New York in 1983, following studies at the School of Urban Design and Landscape Architecture at the Osaka University of Art, and formed Reiser + Umemoto with a partner, Jesse Reiser in 1986. Nanako has taught at various schools in the US, Europe, and Asia, including Harvard University, the University of Pennsylvania, Columbia University, EPFL in Lausanne Switzerland, Hong Kong University, Kyoto University, and the Cooper Union, and she has lectured widely at various educational and cultural institutions throughout the United States, Europe, and Asia.
07.07.2020
Chris Precht
12.07.2020
Nervous System
20.07.2020
Philippe Block
26.07.2020
Reiser + Umemoto
//Classes
alessandro zomparelli live academy mealFilippo Nassetti live academy mealMariana Cabugueira live academy mealVamsi Vemuri live academy meal
(BArch, MArch)

Co-de-iT
MHOX

Accademia di Belle Arti di Bologna

Is a member of Co-de-iT as part of the design team for the Reefs project, a 3D printed reef system computationally designed for adaptation to marine environment. He taught in several international workshops about computational design strategies in Architecture and Product Design.
His background in Engineering and Architecture  drove him to explore the opportunities of computational design in combination with 3D printing technologies at different scales, from architecture to human body. In 2012 he co-founded MHOX, a generative design studio focused on the development of body extensions developing products such as customized masks, medical devices and fashion products.

Since 2015 he is author and developer of Tissue, an open-source add-on for Blender with the aim to make some Computational Design workflows more easy and intuitive.He is currently Contract Professor at Accademia di Belle Arti di Bologna and at Istituto Marangoni (Milan), where he teaches digital design techniques for product design.
(BArch, MArch)

Zaha Hadid Design
MHOX
UCL The Bartlett



Filippo Nassetti is an architect and generative designer.
His design agenda was initiated in 2012 by co-founding MHOX, a EU-funded research practice and start-up focused on the design of radical artefacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to generative design gained international recognition through a number of experimental projects.
In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team, then of Zaha Hadid Design. His focus there is on small scale research projects, from product design to experimental sculptures and installations.

Since 2016 he teaches at UCL The Bartlett School of Architecture, as part of the B-Pro Master's Degree program, Urban Morphogenesis Lab. The research agenda he pursues, Postnatural Design, focuses on exploring the aesthetics that emerges from the crisis of traditional oppositions such as natural and artificial, digital and material, human and inhuman, relating research on organic form, computational methods and new media.
(BArch, MArch AA DRL)

Zaha Hadid Architects
Architectural Association School of Architecture


Mariana Custodio Dos Santos is an Architect and Urban designer from Portugal, recently working at Zaha Hadid Architects and teaching at the Architectural Association in London. Graduated from the School of Architecture in Lisbon, she moved to London to explore design and technology trough the Postgraduate course: Design Research Laboratory (DRL) at the Architectural Association school (AA). Her research interests gravitate around Generative Design, Parametric Design, Digital Design, Iterative Design, and the evolution of technology through Robotic Fabrication.  Mariana joined Zaha Hadid Architects after graduating from the AA School.

She is part of the Competition cluster ever since, responsible for the High-End design Projects of the Office. She has been involved in many Tower Projects for Asian countries; Cultural Centres and Mosques for Middle East, and till today four Airports, having so far won three of those - Mumbai, Sydney, Chongqing and crossing fingers for the fourth one. Maya software is her everyday design tool. She currently teaches at DRL.
(BArch, MArch)

Zaha Hadid Architects




Chantal Matar is an architect and audio-visual artist, born in Beirut and based in London.
Her generative design work explores liminal margins between abstract and conjecture art, where spatial understanding is continuously changing.Since 2018, Chantal has been working at Zaha Hadid Architects as a Senior Architect on various high-end international projects in different stages. Her main focus there lies on a wide range of projects, from hotels to residential, retail, mixed-use, and various international competitions.

Before joining Zaha Hadid Architects and moving to London, Chantal worked in the middle east as a Project Architect for various international firms, such as Bernard Khoury Architects and Atelier des Architectes Associés, where she gained valuable design and technical experience. Her design research today gravitates around Generative Art, Audio-visual and New Media Art, Film, and Fashion Design. Blending her long experience in architectural design and knowledge of digital tools, Chantal aims her exploration at abstract art, alien landscapes, linear formations, and digital strata that lie on the threshold of spatial chaos and structural continuum.
09.07.2020
Alessandro Zomparelli

11.07.2020
Filippo Nassetti
15.07.2020
Mariana Cabugueira
17.07.2020
Chantal Matar
Alejandro Gadea live academy mealSushant Verma live academy mealNicolas Turchi live academy mealVincenzo Reale live academy meal
(BArch)

Nike NXT Digital Innovation
DesignMorphine



Michael Pryor is a multi-faceted designer with expertise in C#, Rhino + Grasshopper, Maya, ZBrush, and multiple other software packages.  He is currently a computational designer at Nike’s world-renowned innovation powerhouse, NXT Digital Innovation. Michael is also the Design Director for DesignMorphine, one of the leading platforms for global design and software education via workshops and webinars. He has been involved in various major built or in construction architectural works in the US, China, Dubai, and Lebanon.

In the past, he has worked at Trahan Architects, SOMA Architects, OLI Architecture,and [AY] Architecture on a range of architectural design projects ranging from museums, housing, restaurants, furniture, products, exhibits and prototypes. He was granted The New York Society of Architects Matthew W. Del Gaudio award for excellence in total design upon graduation from the New York Institute of Technology. Additionally, Michael is the author of the popular Grasshopper 3d plug-in Pufferfish with over 100k downloads and is an avid Grasshopper forum aide. He has been the tutor to multiple design and software oriented workshops organized by the AA visiting school Paris with [Ay] Studio and Louis Vuitton, 3D-Dreaming, Rese.Arch, MIT Open Styles Lab, Harvard GSD, rat[LAB], ParametricArchitecture and DesignMorphine.
(BArch, MArch ARB)

Bjarke Ingels Group
PIXEL



Oliver Thomas is a British Architect with experience working on a variety of projects around the world. After graduating from Oxford Brookes University and the University of Liverpool Oliver went onto work in London, Hong Kong and New York for world-renowned firms such as FACIT Homes, Aedas, Front and BIG. Oliver works as a BIM & Computational specialist at BIG and is responsible for the implementation of advanced workflows on a range of projects within the office. He also oversees the testing and integration of new and emerging technologies that add to the unique design process at BIG.

Oliver is the co-founder of PIXEL, an international collective of architects, engineers and makers rethinking the future of how we design and build architecture that facilitates and elevates the lives we lead today and rises to meet the changing demands of the future.  Through his work on projects of all stages and scales, from digitally fabricated homes to large scale commercial projects in major global cities, Oliver developed a specialism in the application and implementation of technology in the AEC industry. From computational design to building information modelling, digital fabrication and mixed reality making,Oliver has established himself as a leading specialist in realizing real-world projects through next-generation technologies to build faster, smarter,ecological buildings.
(BArch, MArch I MArch II)

Zaha Hadid Architects
University of Bologna



Nicolas Turchi is a designer at Zaha Hadid Architects and an Adjunct Professor in Computational and Parametric Design at the University of Bologna. Nicolas holds a Master in Architecture II from the Harvard Graduate School of Design and a Bachelor of Architecture and Master of Architecture I from the University of Bologna where he received the Best Thesis Prize. Before joining ZHA, he worked in several international firms including Peter Eisenman Architects, Xefirotarch, Mario Cucinella Architects and 5+1AA.

Nicolas is particularly interested in emergent technologies and how they affect the theoretical aspect of the discipline. Nicolas has also been studying the relationship between architecture and philosophy and graduated with a thesis on Time and Space in architecture, influenced by the thoughts of Henri Bergson and Edmund Husserl. His work has been widely published on some of the most prominent digital platforms and magazines, including ArchDaily, Next Top Architects, The Archiologist, GSD Platform, etc. Nicolas is constantly pairing the work in the practice with more theoretical research and academic collaborations, participating in competitions jury, academic panels, lectures and teaching courses in various institutions including the Harvard Graduate School of Design, the University of Bologna, the A&M Texas University, the New York Institute of Technology, and DesignMorphine. 
(MEng, MSc AA, CEng MICE, ARB)

ARUP
Architectural Association School of Architecture

Vincenzo Reale is a chartered structural engineer (ICE) and architect (ARB). He holds a master's degree with distinction in Structural Engineering and Architecture from the University of Bologna and a Master of Science from the Architectural Association in London. During the last ten years he has worked with several contemporary architectural and design practices, including Zaha Hadid Architects, Antony Gormley Studio, and Tom Wiscombe Emergent Architecture. He currently holds the position of senior structural engineer in the Specialist Technology + Research group in Arup in London.

Here, as part of a multi-disciplinary team, he has gained experience in a wide range of projects with internationally awarded architects. Concurrently with his professional work he has held several academic positions such as teaching assistant at the Landscape and Urbanism master's program at the Architectural Association, unit master at AA Visiting School Jordan, and teacher of several parametric courses for engineers at the Arup University and the Imperial College London. His works and collaborations have been exhibited worldwide, notably at the Venice Biennale of Architecture, Royal Academy of Arts and Design Museum in London.
22.07.2020
Michael Pryor

24.07.2020
Oliver Thomas
28.07.2020
Nicolas Turchi
30.07.2020
Vincenzo Reale
//Moderator

Riyad Joucka
Founder / Lead Architect
MEAN* + MEAL*

Riyad Joucka Live Academy
Riyad Joucka (BArch, MArch AA EMTECH) is an award-winning Architect, Designer, and Entrepreneur, based in Dubai. He is the Founder of MEAN* ‘Middle East Architecture Network’; an Innovative Architecture Practice, and its synergistic counterpart, MEAL* ‘Middle East Architecture Lab’, An Experimental Design Repository.

Riyad gained professional experience at international offices in the Middle East, Hong Kong, and New York. His built work features complex structures, building technologies, and contextual design that is at the nexus of technology, material research, and computation. Riyad's projects have been widely internationally published and exhibited on prestigious platforms, and presented to notable organizations worldwide. He collaborated with notable brands, such as Apple, and Audi. Riyad studied architecture in Canada and the UK, where he obtained his Master's of Architecture at the AA School of Architecture in London.

07.07.2020
Public Lecture
Chris Precht
Studio Precht

Precht's Studio believes the ‘era of the ego’ is over, the era of the Star-Architect is over. The future is in collaboration and in trying to connect to people outside our industry. Precht deals with topics that will define all of our future: how can we accommodate a rising population with a more ecological way of building? How can architecture create a sense of identity, a sense of time, and a sense of place? How can buildings help to make our cities more resilient and contribute to building future-proof communities? And how can architecture be a part of our food production and help to feed an ever-growing population?

Precht firmly believes that architecture can be an aid to these tasks and be more than just a consuming island in the city. Buildings should be a part of our productive grid and should be able to give back to the surrounding and to the community.

Watch

09.07.2020
Intermediate Class
Alessandro Zomparelli
Blender

The catenary system can be simulated using Blender's cloth simulations, which is a non-destructive tool perfectly integrated with the Blender's mesh modeling workflow. Cloth simulations allow easy and flexible interaction with geometry making them a great tool for design and experimentation. Once the mesh of the surface has been defined, we will see how to use some more advanced features of Tissue's tessellation in order to create smooth components that interlock each other creating a collaborative and structural system.

In this 4- hour 'Live Academy Class', Alessandro will teach 'Blender', modeling software for designers. Alessandro will share his screen on Zoom, using Blender to developing a design with the attendees. Questions will be answered throughout the class.

The class will be recorded and shared with participants only. Based on the experience of the AAVS Dubai 2019 organized by MEAL, this class will explore some of the crucial aspects in the design process of structurally efficient catenary membranes together with the studies of components tessellations according to the topology of the surface.

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11.07.2020
Intermediate Class
Filippo Nassetti
Grasshopper

Karst is a topography formed from the dissolution of soluble rocks such as limestone, dolomite, and gypsum. It presents a very distinctive appearance, characterized by elongated spikes of rock, distributed according to complex patterns of erosion. This tutorial will focus on the design of a computational, post-natural Karst, that while referencing such geological formations, explores an ambiguity between digital and material aesthetics, and its potential for architectural design.

The design process is based on the creation of displacement and scattering maps, that control the massing of the topography, and the distribution on it of simple units such as cubes or spheres. The aggregation of a large number of units composes a Karst morphology, which as such is defined by the emerging patterns. By modulating the parameters in the simulation, it is possible to animate the morphology and study its transformation, growth, and decay over time.

In the first part of the tutorial, we will build the Karst algorithm component after component. The second part will then focus on animation techniques in Grasshopper, adapting them to the morphologies just produced. Beyond providing an understanding of the features of the tool, this tutorial is meant to introduce the participants to a specific design method, sensibility, and visual space.

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12.07.2020
Public Lecture
Nervous System

Founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg, Nervous System has pioneered the application of new technologies in design, including generative systems, 3D printing, and webGL. Nervous System releases online design applications that enable customers to co-create products in an effort to make the design more accessible. These tools allow for endless design variation and customization.

Nervous System's designs have been featured in a wide range of publications, including WIRED, the New York Times, the Guardian, Metropolis, and Forbes. Jesse and Jessica have given talks on their generative design process in many forums, including MIT, Harvard, SIGGRAPH, and the Eyeo Festival. Their work is a part of the permanent collection of museums including the Museum of Modern Art, the Cooper-Hewitt, Smithsonian Design Museum, and the Museum of Fine Arts, Boston.

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15.07.2020
Intermediate Class
Mariana Cabugueira
Maya

In the four hours of this class, you will be exposed to an intermediate 3d modeling design method in Maya. After a successful first Maya class exploring different design scales and mesh topologies, you became acquainted with Maya’s basic operations to model in low-poly and high-poly, while shifting different design scales - from an object, to shells, to a building. In this upcoming second class of the Live Academy, you will get a step forward towards complexity and you will be exposed to the most used and effective Maya operations that Mariana uses in her everyday office practice to model big scale architectural buildings.

The main goal for the Maya Intermediate class is to jump from the widely known conceptual stage in Maya to the complex Architectural design domain. The webinar will start by recalling the basic low poly-modeling skills trough the reproduction and simplification of a widely known Zaha building. In this first part, the basic Maya operations shown in the first class will be fully and quickly recapitulated. As your skills are warmed up you will start the second part of this webinar by learning basic to advanced polygon modeling techniques that are specifically configured to investigate parametric patterns on a mesh surface of your buildings. In the first class, we introduced you to a very methodical way to model trough Maya, in this second class you will be taught how to free-model in Maya while being still in control of your sketch design intention. You will learn how to tame this powerful software trough the best free-modeling techniques.

The class will end with a final building exercise that addresses a site and a speculative brief. In this phase, the design process will mimic the form-finding process that typically occurs in an office that uses Maya as the main motor for form-finding and form refining. You will understand how Maya operates in your design process when facing a design competition or a design brief and how this software enables another level of relation between a new form and a site.

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17.07.2020
Beginner Class
Chantal Matar
Houdini

Houdini is a powerful 3D and animation software developed by SideFX. It is built on a Node-based system, meaning every action is stored in a node. These nodes are then linked into networks that define a recipe that can be manipulated to define the outcome and also repeated to create unique results. The chain and attributes nature of the nodes system is what gives Houdini its procedural nature.

During the tailored live session, you will develop an understanding of the nodes system to form a foundation for learning a new programming language. This course is aimed at complete beginners with no programming or coding experience. The course has been specifically tailored to learn basic creative coding and animation in the context of the visual arts and motion graphics. An understanding of animation, editing, and basic nodes system tools is useful but you will learn the base through practical examples, which you will be able to apply to your own creative projects.

Worldwide, designers, filmmakers, and animators use motion graphics to create powerful and stimulating visuals. Therefore, during the four hours session, you will learn how to make abstract and visually captivating terrains, dunes, cracks, and landscapes using "Heightfields" in Houdini. Specifically, we will cover the basic pipeline of taking different masks and height information. We will also tailor the session to make a short animation as a design outcome to show the strata and the erosion process which adds a visually compelling and complete storytelling factor to the overall session.

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20.07.2020
Public Lecture
Philippe Block
BRG

The Block Research Group (BRG) at the Institute of Technology in Architecture at ETH Zürich is led by Prof. Dr. Philippe Block and Dr. Tom Van Mele. Research at the BRG focuses on several core areas, including analysis of masonry structures, graphical analysis, and design methods, computational form-finding and structural design, discrete element assemblies, and fabrication and construction technologies. The central goals of our geometry-based approach are to understand the real demands of complex structural design and engineering problems and to develop new algorithms and efficient, accessible tools for structurally informed design.

To address the grand challenges posed by climate change, the group’s research follows the motto “strength through geometry” to reduce greenhouse gas emissions (particularly embodied carbon) and use fewer virgin resources. By developing innovative, structurally informed bespoke prefabrication strategies and novel construction paradigms employing digital fabrication, construction waste can be minimized and productivity dramatically increased.

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22.07.2020
Intermediate Class
Michael Pryor
Pufferfish

In this 4- hour 'Live Academy Class', Michael will go focus on using his Grasshopper 3d plugin Pufferfish alongside Rhino 7 WIP’s new SubD modeling tools for a fresh and unique morphing workflow. This course is an intermediate level in concept but as you will learn through the course, Pufferfish makes many often-difficult tasks in Grasshopper seem as easy as beginner level work. Participants should have basic knowledge of Grasshopper and preferably have also looked over the example files provided on the Pufferfish download page.

The webinar will focus on two primary aspects; custom tile-able unit cell creation with SubDs and various ways of generating Twisted Box sets via Pufferfish to morph the cells into. Pufferfish is a Grasshopper3d plug-in that focuses on Tweens, Blends, Morphs, Averages, Transformations, & Interpolations - essentially Shape-Changing. The primary part of Pufferfish we will focus on is Twisted Boxes and morphing. A Twisted Box is a spatial deformation object to which geometry can be morphed to. The geometry we will be morphing will be cells created using Rhino 7 WIP’s powerful new SubD geometry tools which make complex cell creation much easier than Nurbs or Mesh-based workflows.

First, we will investigate how to use Rhino 7 WIP’s new SubD tools to create various types of unit cells for different types of connection, blending, and patterning. Once we have built up a library of cells, we will go over the many various ways Pufferfish enables you to create editable live rigs of connected Twisted Boxes for the cells to morph to. Lastly, we will explore finishing techniques both in SubD and Mesh for joining and smoothing cells together as well as further editing the design post morphing.

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24.07.2020
Intermediate Class
Oliver Thomas
Revit+Grasshopper

The emergence of Rhino Inside has enabled architects the means to bridge between Rhino and Revit and streamline the transition back and forth between design and documentation. During this course, we will go over the setup, workflows, and components that come with Rhino Inside Revit. We will go over how to build native Revit elements using Rhino + Grasshopper and robust workflows to enable you to move back and forth between Rhino and Revit.

This webinar will also explore the rise of modular construction methodologies coupled with computational design and how Rhino Inside is enabling us to take advantage of each platform for its strengths to help streamline the overall design process. Rhino being utilized for its high flexibility as a design platform and Revit for its strength of parametric families and a documentation platform. We will explore the setup of a building generation script and workflows to take a building from a mass though to a design model and extend that process into a documentation model and vice versa.

Following this course you will have a good understanding of Rhino Inside Revit and how to interact, modify, and create native Revit elements using Rhino and Grasshopper. You will also have the outline of how to set up robust workflows to streamline your own project from design into the documentation. This course will require an intermediate level of Rhino + Grasshopper knowledge and a basic understanding of Revit.

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26.07.2020
Public Lecture
Reiser + Umemoto
RUR Architecture DPC

Reiser + Umemoto, RUR Architecture DPC, is a multidisciplinary design firm operating at a wide range of scales: from furniture design to residential and commercial structures, up to the scale of the landscape, urban design, and infrastructure. In 2010, the firm was awarded first prize for the Taipei Pop Music Center and the Kaohsiung Port Terminal in Taiwan, both of which began construction in 2013 are set to be completed in 2020.

Jesse Reiser and Nanako Umemoto have received numerous awards for their speculative work and built projects, including the Chrysler Award for Excellence in Design, the Academy Award in Architecture by the American Academy of Arts and Letters, the Presidential Citation and John Hejduk Award from the Cooper Union, and the USA Booth Fellowship from United States Artists for Architecture & Design. The firm’s first comprehensive monograph, Projects, and Their Consequences were published in 2019 and traces thirty years of innovative, multidisciplinary investigations of form, structure, technique, and planning.

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28.07.2020
Intermediate Class
Nicolas Turchi
Maya+Arnold

In this 4- hour 'Live Academy Class', you will learn computational modeling techniques used in some of the most renowned architecture practices to generate organic shapes and parametrically controlled design.

The course will build on the previous webinar “Beginner Class - Maya+Arnold”. In this class, participants will create from scratch to final rendering the MMT Project, learning the workflow, and the tricks behind.

During the development of the project, new techniques and tools will be shown and deployed on the project in different ways, in order to master them and be able to create dynamic digital variations of the design.

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30.07.2020
Intermediate Class
Vincenzo Reale
Python+Grasshopper

The advent of computational techniques, fully integrated into design tools, has allowed for exceptional improvements in automation, speed, and optimization. Most importantly, it has allowed designers to harness complexity and embed intricate logic to enrich their design. In this seminar, by looking at examples from the natural world, we will show how complexity can be explored, decomposed into simple parts, scaled and manipulated, employing its potential for the generation of novel design outcomes.

After a brief overview of the Python language and its application within Rhino 3D and Grasshopper, the course will focus on the exploration of the powerful in-built geometry types in Rhino (NURBS curves and surfaces as well as meshes). Through a series of structured workflows and the use of different Python libraries, it will be shown how the properties of these geometries can be leveraged to produce fields of interactions, reactive components, aggregations, and proliferation, accomplishing the generation of elaborate designs.

By unwrapping the complexity of these processes, it will be shown how design can be ultimately liberated from the constraints of the tools, allowing for the free flow of creativity.

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Frequently Asked Questions

//How do I join?
Please begin by registering your interest in the Lectures and Classes offered. You can choose to register for one, a few, or all of them.

//I am not an architect, designer, technologist or artist, can I still sign up?
Yes. Applicants from all walks of life are welcome to the Live Academy.

//Do I need to know any of the software before signing up for a Class?
Applicants with no prior knowledge of software can apply to the workshop. Make sure that you press the 'Prepare' button to watch the Intro video in the link provided on every class. This video will prepare you for the online Class. Read the Youtube video description to prepare your computer.

//Do I need a Windows PC/Mac Laptop?
Yes. please, have the software installed before you attend so that you can use your time to learn. Logging in from a broadband cable internet connection is preferred over WiFi, to preserve the bandwidth of the Zoom Webinar.

//How do I Sign up for a session?
Please click on the 'Sign up' button at the bottom of every session section to sign up to a Lecture or Class. Upon registering, you will receive an email with instructions to Log in.

//Can I log in from anywhere?
Yes! What's great about Live Academy is that it is taking place over Zoom. Anyone can join from anywhere. To protect the privacy of attendees, their webcams will be disabled.

//Can I have a copy of the schedule?
You can download the workshop schedule directly here.
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